You could have two overlapping static shapes, one with negative scale to make an outline, and one on the inside to show how much health the player has. Would have to use spheres otherwise you wouldn't be able to tell how much health they have from certain angles.
What if they were done somewhat like player names, if that's possible?
Static billboard texture maybe? Sliding through the different images depending on how much health they have?
I suppose that could work. Would be best to have 10% increments probably.
5% would probably look smoother.
And so would 2.5%
0.5%
i think a single rectangular StaticShape above the player that gets smaller one on axis and is centred at a single point would look better than a 'health bar' sort of thing.as an example, see Cube World.
Why would you even use datablocks :V
Particle, emitter and weapon image?