Poll

Support?

/Support
5 (45.5%)
/Hell no sister.
6 (54.5%)

Total Members Voted: 11

Author Topic: Settimescale_event  (Read 1918 times)

If we could have a set time scale event for the dramatic slow-mo effect at certain times?

That would be cool. But non-admins could abuse this event like hell in a freebuild or something

We could have it admin only.

It is a great idea. I think the output parameters would be like SetPlayerScale.

client or server or both?

We could have it admin only.
I never really liked the idea of an admin-only event. It seems to contradict the idea of events in general - additions that anyone can use to improve their build by making it interactive. This one would have to affect the whole server, too, instead of being contained to a single object or specific group of objects. You may as well just use the command.

If this was made, I would probably find the time to make a blockland freerunning movie.

I never really liked the idea of an admin-only event. It seems to contradict the idea of events in general - additions that anyone can use to improve their build by making it interactive. This one would have to affect the whole server, too, instead of being contained to a single object or specific group of objects. You may as well just use the command.
A lot of people think Minigame Chat should be admin only in freebuilds with minigames because otherwise stuff happens and someone spams.

It wouldn't be really hard to script, if you knew HOW to script.

Could be made and it'd be easily done - I don't see much point in a slo-mo server/scene.

If this was made, I would probably find the time to make a blockland freerunning movie.

Using Tumble events and what not?

What if it was like a "SetLocalTimescale" thing, but it didn't actually change the timescale? It would just change the player's running and falling speed.

Using Tumble events and what not?

Probably! and this goes onto the General Discussion topic about blockland advertising also.

PLEASEMAK!


I'd imagine it would be do-able to change the client's timescale. If I recall one of the flash grenade weapons would slow your timescale though I may be wrong.

If someone were to use this to annoy you then typing
Code: [Select]
clientcmdtimescale(1); will fix it.