Author Topic: Why can't you resize bricks like in Roblox?  (Read 7376 times)

Thanks.
I can't use any of the 20something conversions I made, too many parts :P
I wouldn't make games out of them anyway,

Only in 2d space. If you've ever done 3d vectors or graphs at school, it will almost always be Z being up or down. and in the format (x,y,z)
UNLESS you're Notch.

UNLESS you're Notch.
Not necessarily, Wings3D uses XZY for their 3 axis, I can also say certain versions of Bryce use XZY too.

because
the datablock count
would be over 9000

Not necessarily, Wings3D uses XZY for their 3 axis, I can also say certain versions of Bryce use XZY too.
Not necessarily? What do you mean? What I said was true.


What is Datablock?

Oh, god.

This thread is laughable.

Yeah it's hilarious.
Don't know either?

I'm pretty sure in an older(very old) version allowed you to resize bricks with a tool. Or I could just be talking nonsense because I joined in v13 and have only seen videos of older versions.

I'm pretty sure in an older(very old) version allowed you to resize bricks with a tool. Or I could just be talking nonsense because I joined in v13 and have only seen videos of older versions.
Back in v0002, you could do this because bricks were staticShapes, but the lag from bricks could be worse than on Roblox.

Yeah it's hilarious.
Don't know either?

No.

Just because this is a game where you build stuff, you assume it allows you to resize bricks like in Roblox?

I didn't assume anything; I've known Blockland since late 2008, a few days before roblox.
I am only asking why isn't it around, it would make building easier and reduce part count.

I didn't assume anything; I've known Blockland since late 2008, a few days before roblox.
I am only asking why isn't it around, it would make building easier and reduce part count.

Because it involves more elaborate thinking and planning before you place blocks to construct something. The purpose is supposed to make it more complex and difficult to achieve what you want.

I didn't assume anything; I've known Blockland since late 2008, a few days before roblox.
I am only asking why isn't it around, it would make building easier and reduce part count.
It's because blockland simply doesn't support that.
Blockland works by setting datablocks, which are basically definitions of an object, so the client knows what to work with.
The server can tell the client, "Put one red 1x1 at 1,2,2!" and the game will know what it means.

Now, that's the .blb (BlockLandBrick) format. if you were using the .dts format (dirty twisted sickos (just kidding) ) then you could do what you're asking. However, .dts requires more processing power to render, which is why roblox is so lousy.