Make one yourself, or just use Casual emitters and select the "C Large Light Ray" and then add a none orb light.
STOP BUMPING THISIt will be done when it ISMOTHERlovingDONE
if I don't bump it, I will eventually forget and it will get old.
Well if they are currently working on it, IM PRETTY SURETHEY WONT FORGET
it looked pretty damn done to mewhat's left to be "working on"
coding.
Currently, the brightness of the beam depends on the colour applied to it. Darker colour = dimmer beam. The spotlight can be aimed 360 degrees horizontally and ~120 degrees vertically (to prevent clipping when looking down). There are plans to have the beam appear shorter when obstructed by an object to avoid it passing through bricks as well as allowing the player to alter the angle size - this however all depends on whether or not General can find a feasible, non-intensive way of doing so (scripting is his department, I can't script for stuff). Hopefully the spotlight will be able to actually light things up, too. Oh, and the light should be able to be toggled on and off (with sounds).The spotlight is a bot that can be mounted.Bonus pic: (first example does not represent the extent to which the spotlight can be aimed upwards)Yes, the wire animates! This is my favourite (functionally useless) feature!The model may be prone to changes when and if I feel it needs one.
This has to be the most dismissive thing you can say in Suggestions & Requests. Screw off.