tried playing it. got to a point where the music became so repetitive I wanted to kill myself so I just stopped playing.
in certain parts I couldn't tell whether difficulty was intended or not. it wasn't level design - that was all very basic. it feels like your gravity mechanic is sloppy, holding the button down for a quarter of a second compared to a whole second sees a HUGE difference. the character goes flying through the air like a madman after less than two seconds of the button being held down.
the music isn't THAT repetitive, but yeah I agree, could have been way better
AS FOR THE LEVEL DESIGN AND BASIC MECHANICS
LET ME TELL YOU A LITTLE STORY ABOUT MY FRIEND
WHO DECIMATED OUR WORKFLOW BY BEING A HUGE BITCH ABOUT THE MECHANICS
always replacing stuff, starting arguments
and he also designed absolutely stuff levels, but we didn't have time to argue about it
jesus christ
next competition, it's just gonna be my friend Gabe and I, who were the primary contributors anyway