Author Topic: visual modification of wrench to a sickle  (Read 1690 times)

a mod that makes the wrench become a sickle instead

I don't think that anyone would appreciate this without the context.

a mod that makes the wrench become a sickle instead
We can't figure out how to edit most of the Wrench or Hammer code because it's built into the engine.
Someone wanted Hammers Akimbo, and we all failed at making it.

Unless...
*facepalm* I think I just realized that Hammers Akimbo is possible with some crafty coding.

I don't think that anyone would appreciate this without the context.
anyone who'd want the amusing hammer & sickle theme would download it
anyone else doesn't have to

We can't figure out how to edit most of the Wrench or Hammer code because it's built into the engine.
Someone wanted Hammers Akimbo, and we all failed at making it.

Unless...
*facepalm* I think I just realized that Hammers Akimbo is possible with some crafty coding.
um

what are you talking about

you can edit them just like you can edit any other weapon

you just can't edit the code itself. you change values in the datablocks instead.

um

what are you talking about

you can edit them just like you can edit any other weapon

you just can't edit the code itself. you change values in the datablocks instead.
Mind explaining how to do that? Because with the new launcher, I wouldn't think it would be that easy.

Mind explaining how to do that? Because with the new launcher, I wouldn't think it would be that easy.

You can create add-ons that pull out the shapes and use them in addition to using whatever code you want.

You can create add-ons that pull out the shapes and use them in addition to using whatever code you want.
Oh right, well, I guess I meant we need the CODE for the hammer and wrench, which is all in the engine... unless we can find the projectile names.

Oh right, well, I guess I meant we need the CODE for the hammer and wrench, which is all in the engine... unless we can find the projectile names.
you aren't very smart, are you

anyone who'd want the amusing hammer & sickle theme would download it
anyone else doesn't have to

sorry i just really really wanted to post that picture.

Oh right, well, I guess I meant we need the CODE for the hammer and wrench, which is all in the engine... unless we can find the projectile names.
You have no idea what you are talking about. Any datablock names and values are easy to find out. The functions of the original items do not need to be edited when they function exactly the same. Akimbo hammers would be simple. Create it like anything else in akimbo form then call the hammer's methods in place of its own. Replacing the wrench with a sickle would be exactly the same process. If you want them as separate items, create item datablocks for them. If you want them to replace the originals, overwrite variables of the hammer and wrench item datablocks to use the new image and name.

Oh right, well, I guess I meant we need the CODE for the hammer and wrench, which is all in the engine... unless we can find the projectile names.
also, technically they aren't in the engine, they're in Blockland's TorqueScript code

if they were in the engine, they'd be inside the Blockland.exe file

also, technically they aren't in the engine, they're in Blockland's TorqueScript code

if they were in the engine, they'd be inside the Blockland.exe file
They're not in the exe? Where the hell are they then?

and replying to all the other comments dissing me:
I'm new to scripting, have patience.
And I have trouble with a helluva lot of things in BL due to annoying glitches.

They're not in the exe? Where the hell are they then?

and replying to all the other comments dissing me:
I'm new to scripting, have patience.
And I have trouble with a helluva lot of things in BL due to annoying glitches.
In one of the .dso files. Not sure which. Probably allServerScripts.cs.dso or defaults.cs.dso or something.

In one of the .dso files. Not sure which. Probably allServerScripts.cs.dso or defaults.cs.dso or something.
Ah, well that doesn't help much.