Massive tower base gets blown up.all bricks on top fakekilllaaaag
this has probably been suggested before, but in the event that it hasn't basically the idea is that if some amount of bricks have been blown up, if the result is floating bricks (i.e. baseplates) they should fakekill too
any weapon that can fakekill a baseplate will most likely fakekill everything on it
fxdtsbrick::onBlownUp(variables){%brick.getupbricks()//duplicator-style code hereparent::stuff}something like that ought to work