Author Topic: Awesome Ideas for Blockland  (Read 955 times)

Bloom effect - suggested by Filipe.
Blurry distance.
Player is as light as fake killed bricks, so if you step on a fakekilled brick, it doesn't go down to the bottom of the map.
Mirrors.

Any more ideas?

Player is as light as fake killed bricks, so if you step on a fakekilled brick, it doesn't go down to the bottom of the map.
The players actual collision with fakekill bricks is isolated. So this wouldn't be possible.

Let me see if I got more ideas...

More realistic item dropping: so when you drop an item with CTRL W, they function the exact same way as the Timebomb by Melting Plastic and the PropaneTank by Rotondo.

Let me see if I got more ideas...

More realistic item dropping: so when you drop an item with CTRL W, they function the exact same way as the Timebomb by Melting Plastic and the PropaneTank by Rotondo.
motion blur


Let me see if I got more ideas...

More realistic item dropping: so when you drop an item with CTRL W, they function the exact same way as the Timebomb by Melting Plastic and the PropaneTank by Rotondo.

So every dropped item is a vehicle. Cool.

Oh! Animation for getting on, and off the vehicles.

So every dropped item is a vehicle. Cool.
That would cause lag, it would be better if the items were like fake killed bricks

I don't think the motion blur is possible in torque.

but since shadows and shaders are coming out, it won't matter.


Why not water shading and floating fakekilled bricks in water?


Mirrors can be made but Badspot and Kompressor said no because it would cause 2x lag because it has to render the game twice or something like that

Mirrors can be made but Badspot and Kompressor said no because it would cause 2x lag because it has to render the game twice or something like that
duplicates everything in the map.


title is ambiguous!

rename topic to

...

"add every virtually impossible idea to blockland"