Author Topic: Jeep (or vehicle) unstickifying through impulse along the block face's normal  (Read 1541 times)


Pardon my rushed art work here.
I don't really know what's been tried and what is in place right now but if we just have the vehicles look for any bricks nearby they are majorly intersecting and applied a proportional impulse it might be neat. If we had it so it applied over time in some cases slightly maybe make it have that stuck feel. If the vehicle goes too far through a brick we can still catch it, mind you, if the vehicle is checking, it can look to see its previous location and thereby determine the intersecting plane and therefore the impulse.

I'm really sure they will fix that after shadows and shaders, since Kompressor and Badspot want to fix the vehicle physics

Wouldn't this cause vehicles to bounce of bricks such as baseplates? Resulting in the vehicles bouncing up and down forever...
Maybe there should be a tolerance of a few millimeters or something.
Artwork is good btw. I had no problems understanding what you mean.

Wouldn't this cause vehicles to bounce of bricks such as baseplates? Resulting in the vehicles bouncing up and down forever...
Maybe there should be a tolerance of a few millimeters or something.
Artwork is good btw. I had no problems understanding what you mean.

wheels exists lol



Rykuta did this or something close to it.

or just save the position every half second to a variable, before this check if it's in a block though, and set the position back if it is

or just save the position every half second to a variable, before this check if it's in a block though, and set the position back if it is
couldn't that be laggy though?

couldn't that be laggy though?
laggy? i don't understand what you mean by it, or do you mean delayed?
you drive into a brick, half a second later you get teleported out
it would work, wouldn't it?

laggy? i don't understand what you mean by it, or do you mean delayed?
you drive into a brick, half a second later you get teleported out
it would work, wouldn't it?
Ram a magic carpet through a wall at top speed and you may find that a half-second pullback is a significant distance. You might even wind up inside the walls AFTER the back-teleport.

Ram a magic carpet through a wall at top speed and you may find that a half-second pullback is a significant distance. You might even wind up inside the walls AFTER the back-teleport.
It wouldn't be a pullback, it would be a teleport to where you were a half second ago.

Though I think this would be best done in the engine, not through a complex search for intersections between the physical surface of a brick and the collision box of the vehicle somehow performed through script.

Ram a magic carpet through a wall at top speed and you may find that a half-second pullback is a significant distance. You might even wind up inside the walls AFTER the back-teleport.
Wouldn't it keep teleporting you back till it got to a saved spot where you weren't inside a brick?

Ram a magic carpet through a wall at top speed and you may find that a half-second pullback is a significant distance. You might even wind up inside the walls AFTER the back-teleport.
wait what, how would you teleport into a brick if it's only saved if you're not in a brick, and then teleported if you are in one?
and yes, it'll be a decent amount of distance, but it'll be outside of a brick

laggy? i don't understand what you mean by it, or do you mean delayed?
you drive into a brick, half a second later you get teleported out
it would work, wouldn't it?

I like the idea but this wouldnt work well if the server is lagging.