Author Topic: Advanced Water Shaders (again)  (Read 489 times)

This is something I posted over a year ago, but now that Blockland is getting advanced shader effects, I feel this might be possible.

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This would probably be ridiculously complex, and I don't know if it's something Torque is even capable of.  Basically, water that isn't transparent, undulating bricks.  More specifically, has a fog effect, getting more opaque the thicker a body of water is; more transparent when viewed straight-on, more reflective when viewed at an angle; and refraction.  If you don't know what I'm getting at, look at the water in Half-Life 2.  The game's already six years old, but it was one of the first games to have water that actually looks like water, and it looks great.

Before you say that non-bricky water wouldn't "fit with the style of Blockland", that's complete horsestuff.  Alright if everything that's meant to be solid resembles plastic bricks, but we already have semi-realistic fire and other effects.  Why should water remain ugly?

Well your reasoning is certainly sound

Well your reasoning is certainly sound

Not sure if being sarcastic.

Well, I've got an idea of how this works.
When the player enters underwater, their maximum view is restricted to a certain extent, between the surface of the water and the bottom...
Give me a few hours, i'll get this out.