Author Topic: 'Second Life"-like Re-sizable Ghost Brick Mod Idea  (Read 1391 times)

Who said anything about stretching blocks. Reread.

How can we re-size a ramp brick? You're going to need a datablock for every single size.

How can we re-size a ramp brick? You're going to need a datablock for every single size.

Man, you really need to read the thread again. I said have it generate not a brick but something almost exactly like one.

Man, you really need to read the thread again. I said have it generate not a brick but something almost exactly like one.

DTS shapes lag more than BLB bricks.

DTS shapes lag more than BLB bricks.

Well...we could limit the max size on each axis, having a smaller max on the z axis, and just have a big brickpack that the tempbrick calls upon.

Well...we could limit the max size on each axis, having a smaller max on the z axis, and just have a big brickpack that the tempbrick calls upon.

Badspot isn't going to allow it.

Badspot isn't going to allow it.

Lol why didn't you use this argument first? And why?

Well...we could limit the max size on each axis, having a smaller max on the z axis, and just have a big brickpack that the tempbrick calls upon.
The size of a DTS does not change how many vertices and polygons the shape has.

pretty sure you'd have to have a datablock for each possible size of a brick
which is horribly inefficient
not to mention the datablock limit
Badspot isn't going to allow it.
that might matter if badspot regulated addons

that might matter if badspot regulated addons

He already failed some DTS bricks earlier and he keeps failing that stuffty propsys packs.

The size of a DTS does not change how many vertices and polygons the shape has.

I'm not talking about DTS, I'm talking about bricks now.