Author Topic: Re-post gamemode boardgame  (Read 1604 times)

Topic too old.- http://forum.blockland.us/index.php?topic=169793.0

I alway want have gamemode boardgame at my server, what I need:
Model: two dice with numbers
Brick plate: 8x8 with paintable colors
Start spawn
Requried start game must have two player
Wait turn after thrown dice to on the ground and move space
Score/money/cash whatever
Max player 8 or 10

View at player turn and roll dice, when player throw dice, follow dice roll until stop, then go back view to current player move space to space
Print bottom: score / who turn current / before who was winner with star.
If player is afk, while turn. 15 sec, lost backspace 1 or 3 backward.
Build gui system for host pref with rtb.

Idea for molopoly, sorry, clue, chess, chekcer, candyland, life, icebreak.

Note: I have player_pawn add on.
Credit: my idea and who make this for a credit.

/Discuss\ and support this


Anyone?

You know you can do this with events and slayer right?

Lets say it's chess.  Two players playing but with many other people playing.  If you want multiple games going on at once, then make that number of teams.  Set the number of people aloud per team to 2.

I have done this before using a small board as the controller to display a much larger board for others to watch that uses bots.  All you need to use is VCE and some setplayertransform events if you just want the bot to teleport and not move there itself.

It's easy, no need for a special gamemode

For what you are requesting, just make a random number generator using VCE, do some more eventing and you're done.  Again, no need for a new gamemode.

You know you can do this with events and slayer right?

Lets say it's chess.  Two players playing but with many other people playing.  If you want multiple games going on at once, then make that number of teams.  Set the number of people aloud per team to 2.

I have done this before using a small board as the controller to display a much larger board for others to watch that uses bots.  All you need to use is VCE and some setplayertransform events if you just want the bot to teleport and not move there itself.

It's easy, no need for a special gamemode

For what you are requesting, just make a random number generator using VCE, do some more eventing and you're done.  Again, no need for a new gamemode.

I not want use vce or event.

Why do you not want to use events? It'd be pretty easy to I think.
« Last Edit: April 01, 2012, 02:12:25 PM by Electrk »

Could you please use proper English?
He's deaf. Deal with it.

Well I feel like an starfish now.

Well I feel like an starfish now.
He's also like 30, and should of learned by now.

He's also like 30, and should of learned by now.
O_o
Let go back this topic. Do you can script or not? I look forward for this.

Barnabas will make model dice roll classic 6 side.
:D

who will make script for dice roll?
and gameboard too!

there is also the dice roll client side mod.

Somehow incorporating that in might help.

i made a monopoly script before but it was pretty basic



i could probably make something like this if i had the models+time+will to do so

i made a monopoly script before but it was pretty basic



i could probably make something like this if i had the models+time+will to do so
I talked to Barnabas will make a model of dice roll sometime week. When he done then he wil sent to you the model :D

i made a monopoly script
Can I try your monopoly script at my server, please? It bet could be fun.

Can I try your monopoly script at my server, please? It bet could be fun.
it was pretty basic.


it pretty much handled money, turn order, joining the game, rolling, and drawing chance+community chest.