Author Topic: Blockland Demo Records  (Read 1909 times)

I think here's a better and shorter explanation of what it really is.

It records movements of objects and where the objects here, including projectiles, players, and terrain features. It records data for future playback, rather than recording imagery.

When you play it back, you are resimulating the data that was recorded.

youtube's max fps is 30. it doesnt matter what fps you record you crap with, it'll come out 30 always.
ur missing the point D:

I need higher fps for vids so when I'm editing, I can slow down without needing a frame generator and I get smooth motion blur when I frame blend.

ur missing the point D:

I need higher fps for vids so when I'm editing, I can slow down without needing a frame generator and I get smooth motion blur when I frame blend.

Why not just loving /timescale 0.5 and speed up the video afterwards?

Why not just loving /timescale 0.5 and speed up the video afterwards?
Because he plays on other people's servers.

We used to have Demo recordings.
I don't know what became of them though.

Why not just loving /timescale 0.5 and speed up the video afterwards?
because his video's are basically just him richarding around on other people's servers where he has no access to that

BL used to have this weird Demo Record feature that would record your screen but it didn't work at all.  It exported in some weird file that didn't open and you couldn't find them.  It was kinda dumb.  Eventually Baddy just removed it.

I support a new functioning recorder built into Blockland.
Was it a .rec file? I doubt so, but in other Torque games, they used a console command like:
Code: [Select]
dorecorddemo=true;and it saved as file mentioned above.



look what i did
http://www.youtube.com/watch?v=K04hOknANXw
It's awesome that you know how to change your timescale however, it's irrelevant to what we're talking about. ):


It's awesome that you know how to change your timescale however, it's irrelevant to what we're talking about. ):
The point is i did not change the timescale.

I just did a bit of research on Torque's capabilities of handling demo records and unfortunately most games using Torque suffer big glitches with the demos :(

I guess there is no hope for Blockland to get demos since it's the engines fault lol

I just did a bit of research on Torque's capabilities of handling demo records and unfortunately most games using Torque suffer big glitches with the demos :(

I guess there is no hope for Blockland to get demos since it's the engines fault lol

This is kind of what people already told you.

This is kind of what people already told you.
no one mentioned that it was the engines fault. They just stated that the earlier version Blockland had was glitchy and didn't work.