Author Topic: Blockland Demo Records  (Read 1877 times)

How awesome would it be if Blockland supported Demo records? Some-what similar to IDTech engine demos and SourceTV. I mean, nothing would be more awesome then recording an awesome demo and exporting it as an AVI file at 600FPS!



EDIT: I have a slighty feeling that a couple of you don't know what I'm talking about lol.

In simple terms, demo records are basically a function equivalent to the Theater mode found in newer CoD titles. You would type in console something like /record "demoname" and play it back by typing "demo "demoname". When playing the demo file, the game essentially views you in spectator mode as it replays what you've done during you recorded. The thing that is an advantage is that I can view other players perspectives and change the timescale of the gameplay. This can allow me to record at FPS rates such as 500FPS much easier! The trick is to record at .2 timescale and export the clip in 500FPS using Virtual Dub.


It would also be a plus if the torque engine could support AVI. demos. AVI demos basically takes screenshots for every frame, allowing me to compile all those screenshots into an avi. file for maximum quality.

This is an example of what demo files can do in games like CoD 4: http://www.youtube.com/watch?v=hs4VMBodrac

Notice how smooth the slow motion gets? That's because it's 500FPS lol
« Last Edit: April 03, 2012, 01:17:17 PM by Sirherg1 »

Wtf are you talking about

I keep on thinking that I'll understand it if I read it again
It isn't working

BL used to have this weird Demo Record feature that would record your screen but it didn't work at all.  It exported in some weird file that didn't open and you couldn't find them.  It was kinda dumb.  Eventually Baddy just removed it.

I support a new functioning recorder built into Blockland.

BL used to have this weird Demo Record feature that would record your screen but it didn't work at all.  It exported in some weird file that didn't open and you couldn't find them.  It was kinda dumb.  Eventually Baddy just removed it.

I support a new functioning recorder built into Blockland.
I remember that.

It was a Torque Engine Default recorder which basically tried to track everything and replay it the same. Now that I think about it... I think back in v0002, I got it working one or two times at most. Was utterly terrible. And it would need to be managed alongside the rest of the game to function, I'm sure. Wouldn't apply to these special bricks if we tried.

I'm tired, so sorry if the above sounds stupid.

Fraps is your solution, youtube cant handle 600FPS anyways screw this
« Last Edit: April 02, 2012, 01:00:31 PM by Filipe »

Fraps is your solution, youtube cant handle 600FPS anyways

Fraps is your solution, youtube cant handle 600FPS anyways
Go away.

Fraps is your solution, youtube cant handle 600FPS anyways

For the record, youtube's maximum fps is 30. Fraps lacks a limit video fps capability as far as i know.

Fraps lags the stuff out of most computers and games, making them impossible to play well. It's fine for small movies, like most of filipes.

I recommend Dxtory. It's a wonderful program that is more configurable. It's also worth noting that dxtory can pump out wonderful, 30fps videos when running blockland where fraps begins to skip frames and lags up your computer.

Fraps requires a beast of a computer. Dxtory requires technical know how.

http://www.youtube.com/watch?v=6_Z7SHvKyEs&list=UUnmvZH1XxHWm_RUXBbxiXRw&index=1&feature=plcp

This video was recorded by me with dxtory after carefully adjusting my settings to my computer and lots of trial and error.

Dxtory can pump out fantastic quality videos if you combine it with unoffical plugins(It's very possible to get WMM in 720p, and that's what that video is recorded with.)

Overall, Fraps is cool, but I just find dxtory better. This is mostly opinion, yes, but give dxtory a play about with. If you have questions, message me, I can help you.
(Fixed some false info)
(Also I apoligise for any grammar errors.)
« Last Edit: April 02, 2012, 12:56:38 PM by Megaguy2 »

I have a slighty feeling that a couple of you don't know what I'm talking about lol.

In simple terms, demo records are basically a function equivalent to the Theater mode found in newer CoD titles. You would type in console something like /record "demoname" and play it back by typing "demo "demoname". When playing the demo file, the game essentially views you in spectator mode as it replays what you've done during you recorded. The thing that is an advantage is that I can view other players perspectives and change the timescale of the gameplay. This can allow me to record at FPS rates such as 500FPS much easier! The trick is to record at .2 timescale and export the clip in 500FPS using Virtual Dub.


It would also be a plus if the torque engine could support AVI. demos. AVI demos basically takes screenshots for every frame, allowing me to compile all those screenshots into an avi. file for maximum quality.

This is an example of what demo files can do in games like CoD 4: http://www.youtube.com/watch?v=hs4VMBodrac

Notice how smooth the slow motion gets? That's because it's 500FPS lol
« Last Edit: April 03, 2012, 01:17:06 PM by Sirherg1 »

Yeah It worked pretty well for me in v7 or v8. I would record a long session of battling with spaceguys bots.

I have a slighty feeling that a couple of you don't know what I'm talking about lol.

In simple terms, demo records are basically a function equivalent to the Theater mode found in newer CoD titles. You would type in console something like /record "demoname" and play it back by typing "demo "demoname". When playing the demo file, the game essentially views you in spectator mode as it replays what you've done during you recorded. The thing that is an advantage is that I can view other players perspectives and change the timescale of the gameplay. This can allow me to record at FPS rates such as 500FPS much easier! The trick is to record at .2 timescale and export the clip in 500FPS using Virtual Dub.


It would also be a plus if the torque engine could support AVI. demos. AVI demos basically takes screenshots for every frame, allowing me to compile all those screenshots into an avi. file for maximum quality.

This is an example of what demo files can do in games like CoD 4: http://www.youtube.com/watch?v=hs4VMBodrac

Notice how smooth the slow motion gets? That's because it's 500FPS lol

youtube's max fps is 30. it doesnt matter what fps you record you crap with, it'll come out 30 always.

youtube's max fps is 30. it doesnt matter what fps you record you crap with, it'll come out 30 always.
You don't get the idea.

Yeah, I won't pretend that I have any idea what I'm doing.