could we make a custom playertype for this?
no i was hoping you could tell me
i know it has to do with modeling, but not much else
This subject has been one I've followed closely.
I'm almost positive you could create a custom playertype. However, I didn't think it would amount to anything because you wouldn't be able to customize the player. However, I'm pretty sure the beta playertype got around that, so perhaps it is more possible than I thought.
As far as I know, the eye node is simply a point in a model where the camera mounts to. The camera faces a particular direction and position by default, but you can change that via script (aside from rotating it vertically). I think if you moved (or added) another node to the model, you could just have it look at the side of the character by default.