Author Topic: Side-Scrolling player type  (Read 1958 times)

I have tons of ideas for videos and I really need that player type, if someone could be able to make it I will be happy

I believe that it's highly impractical; the only way to maybe do it is extremely hacky.

I'm sure this is possible. Lots of other playertypes were made that adjust the camera position and disable certain controls, so I don't see how this would be almost impossible to make.

Not impossible, but not currently probable. The best course of action is just to wait until S&S update happens, then ask Badspot to implement a feature like this. I'm pretty sure it can be done if he just adds another eye node.

no no no no
it's not possible because badspot locked rotation on the x and y axis's's'ss'
you can only move the camera up and down and closer and farther, not side to side

no no no no
it's not possible because badspot locked rotation on the x and y axis's's'ss'
you can only move the camera up and down and closer and farther, not side to side
This. There have been dozens of threads about this. It can't be done in a practical way.

We already had a working side scrolling player type you know, but now is fail binned

We already had a working side scrolling player type you know, but now is fail binned
Because it wasn't very good at all, not that it's the add-on author's fault. More of that's the best way it can even be done.

no no no no
it's not possible because badspot locked rotation on the x and y axis's's'ss'
you can only move the camera up and down and closer and farther, not side to side
Well then why not rotate the player sideways?

Well then why not rotate the player sideways?

Not rotate the player, just add another eye node on the side of the player that is facing it.

Not rotate the player, just add another eye node on the side of the player that is facing it.
do you even know what the hell an eye node is

Well then why not rotate the player sideways?
Because then the camera will also go sideways, staying behind the player? That's why the camera is always behind you.
Not rotate the player, just add another eye node on the side of the player that is facing it.
Except we can't do that because we've never gotten a proper source file for the player.

Except we can't do that because we've never gotten a proper source file for the player.

Who said we had to?

ask Badspot to implement a feature like this

do you even know what the hell an eye node is

Would you explain it to me for clarity?

Except we can't do that because we've never gotten a proper source file for the player.
could we make a custom playertype for this?
Would you explain it to me for clarity?
no i was hoping you could tell me
i know it has to do with modeling, but not much else

could we make a custom playertype for this?

no i was hoping you could tell me
i know it has to do with modeling, but not much else

This subject has been one I've followed closely.

I'm almost positive you could create a custom playertype. However, I didn't think it would amount to anything because you wouldn't be able to customize the player. However, I'm pretty sure the beta playertype got around that, so perhaps it is more possible than I thought.

As far as I know, the eye node is simply a point in a model where the camera mounts to. The camera faces a particular direction and position by default, but you can change that via script (aside from rotating it vertically). I think if you moved (or added) another node to the model, you could just have it look at the side of the character by default.