Author Topic: Let's all tell each other what we love or hate to see in a Blockland DM.  (Read 2573 times)

What I really like are more classic DM's with no ammo or reloading weapons. Especially if the server has the Sniper Rifle because I'm kinda a Pr0 with it. :D

The only thing I don't like is terribly edited guns that are "realistic" but you can't hit someone from 2 studs away.

I like teamwork based gamemodes alot. It's like what's scarier, one bee, or 30 bee's?

to be fair, a 30:1 bee-to-rocket ratio is way better then a 1:1

to be fair, a 30:1 bee-to-rocket ratio is way better then a 1:1
Wasn't there some bee joke about you or was that something else...

I should also mention that I dislike two-handed weapons. A Blockhead may not have visible arms, but that does not excuse his hands flying three feet out in front of him to grasp a sniper rifle.
Take a look at that bow that you can charge up to shoot exploding arrows.
It's REALLY bad for this.

Pick it up but don't hold it, hold nothing.
type /useprintgun
equip it and charge it.

Your hands go through the floor, this implies that the blockhead's arms are much longer than the body itself, which is obviously not true.

One of the most annoying things people do when setting up a dm server is crowded spawning.

You know, when there are 8 people on a team, but there are only 2 spawn bricks in the room.  And sure enough you get stuck inside that guy who is still loading or just afk. Then if you finally get out you realize all you spawned with was a weak pistol so you try to grab the shotgun that the other 6 people are all jumping on, but it can only be picked up every 4 seconds. Then after that everybody is trying to cram through the only door there is to get out just to all be taken out by one guy at the same time.

Seriously.
More Spawn Bricks
More Weapon Bricks
More Exits
Bigger Room
Spawn Camp Protection

Seriously.
More Spawn Bricks
More Weapon Bricks
More Exits
Bigger Room
Spawn Camp Protection

So much this^ Ive noticed that a lot on many servers
I also hate when people give hookshots to certain classes, or are too lazy to build their own town, so they use Afghanistan

I've been working on a TDM lately, tell me if you like or dislike the aspects, i'll be sure to take them into consideration:

Team bases are most definitely different, but they have different vehicles and items and such, although none has a major major advantage.

-Blue base is larger (Which I may change, not sure yet) (Just more spaced out and harder to get around, but the spawn building has teles to get to the different areas easily
-Red base is closer together, has more sturdy vehicles, easier to access.

It is a territory control map, so I doubt there will be much spawn killing rather than focus on the points. I also am trying to incorporate some kind of teamwork.
 I may redo some of them or add more, there's 4 total, but they're focused more towards the side of the blue base so I may add 2 more to the side closer to the red base.

Weapons are different, but basically the same (In type). Both teams spawn with all you need to play. Assault Rifle and a Pistol, but armories are available to use.

Red base has tanks and humvees as blue has a helicopter and jeeps. (Normal hangars are the same)

I'm just using T+T because it's convenient and has all I need.
-And I'll post a birds eye view of the map (Labeled of course) if you wish.
« Last Edit: April 05, 2012, 01:47:59 PM by Sabbin »

I've been working on a TDM lately, tell me if you like or dislike the aspects, i'll be sure to take them into consideration:

Team bases are most definitely different, but they have different vehicles and items and such, although none has a major major advantage. Variety is always good.

-Blue base is larger (Which I may change, not sure yet) (Just more spaced out and harder to get around, but the spawn building has teles to get to the different areas easily See above
-Red base is closer together, has more sturdy vehicles, easier to access. See above

It is a territory control map, so I doubt there will be much spawn killing rather than focus on the points. I also am trying to incorporate some kind of teamwork. Yes please, just try not to make it too teamwork-oriented.
 I may redo some of them or add more, there's 4 total, but they're focused more towards the side of the blue base so I may add 2 more to the side closer to the red base. Yes please.

Weapons are different, but basically the same (In type). Both teams spawn with all you need to play. Assault Rifle and a Pistol, but armories are available to use. Be sure to add both snipers and explosives. Always important.

Red base has tanks and humvees as blue has a helicopter and jeeps. (Normal hangars are the same) I don't think only one team should have the right to a flying vehicle.

I'm just using T+T because it's convenient and has all I need. Sure, why not?
-And I'll post a birds eye view of the map (Labeled of course) if you wish. Please do.



***-Both teams have hangars that have 2 stunt planes and one biplane each, so both teams have both kinds of vehicles, one just has a helicopter, jeeps (Plus hangar) and no tanks, and the other has tanks and humvees and no helicopter (Plus hangar)***

-Snipers, shotguns, SMGs, Pistols, (And I will add explosives) are all in the armory. No use for an armory if you only have assault rifles in the game. You just spawn with an asslt rifle and a pistol is what I meant. I'll add a grenade to the spawn items as well.

-I'll be sure to work on more points.

Pictures: warning: Pagestretch! The random baseplates in the overview are for reference for areas to make points on.

Overview:

Blue Base:

Red Base:

Mini Hangar Point:

Town:

Warehouse:

Canyon Stronghold Point:
« Last Edit: April 05, 2012, 05:44:26 PM by Sabbin »

Ahhhh..!  TDM's man.

Most of the issues listed here are what I would like to try and do for my TDM's, but my problem is the building phase. Blockland is such a love/hate thing for me because of my inability to finish a build. Hah.

If there has got to be one thing that kills TDM's for me, its the aesthetics. 'Bloody, tearing my eyes out with these less-than-pleasing builds. Doesn't have to be great, but at least have some effort put into it.

does mine at least look good? :C

My Likes:
- Very Random assortments of weapons. (Extremely powerful weapons are incredibly hard to get[Not including the Shard Gun, Mini-nuke, Ion Cannon etc.])
- Anything within half to quadruple the size of Afgan.
- Occasibrown town creepers or zombies (or both)
- Game mode variety
- Player type variety
My Dislikes:
- Extremely realistic guns
- Abusive Kamikaze  (I don't mind it every once in a while...)
- Admin exploits/Badmins
- Aimbot
- Lag Exploits
- Playertypes with an HP over 250  (250 and below is fine as long as everyone has the same amount.)
- Spawnkill/ Teamkill
- Mission Editor Deletion
- stuffty weapons
- Bushido's Missiles.  OH HELL NO!



I like :o
Can't wait to join when the server's up.

It's up now, and I made a topic about it (Finished).
« Last Edit: April 05, 2012, 09:09:54 PM by Sabbin »