Author Topic: .  (Read 46871 times)



We should do this with trays

agreed.

maybe you could make it so that trays can withstand multiple hits or something

agreed.

maybe you could make it so that trays can withstand multiple hits or something
prisoners dont need buffs. guards dont need tower buffs either. there just needs to be something else added to make it more challenging/teamwork.

Start hosting this.

OR


prisoners dont need buffs. guards dont need tower buffs either. there just needs to be something else added to make it more challenging/teamwork.
Would be cool if the Guard Towers had soap to make the prisoners trip over on, although I have no idea how that would balance. I would like more stuff inside of the Prison, so far the only real action is outside. For instance at the start of the game breaking out of cells and opening the doors to all the cells is a cool rewards. Need more stuff like that for the kitchen/training areas, like using the vent system to open the door from the inside so you get the food to distract the dog.

-snip-
We should do this with trays

Give this man a promotion!

Idea:

Steel cups that we throw at the guards to K.O them temporarily

downside: Horrible accuracy and range

Idea:

Steel cups that we throw at the guards to K.O them temporarily

downside: Horrible accuracy and range
no. there's 4 guards, not 20.

When I meant let the trays withstand more bullets, I meant having the tray have a random chance it will not be broken.

Also what could happen is bots on the inside that you have to sneak past or take out silently.

bots on the inside that you have to sneak past or take out silently.
Yes

« Last Edit: July 03, 2016, 04:55:37 PM by Pload »

i can't wait for this to be up again

On a jail escape that I had made before, guards were able to arrest prisoners to send them back to spawn by holding right click on them for a certain amount of time.  This helped guards deal with prisoners who were obviously somewhere they shouldn't be, but had no demerits (also a demerit system might be nice, prisoners without demerits had advantages, but as soon as they get demerits they are always on the run).  Each guard only had a max of three handcuffs, however, to keep this from being abused, and they had a super long cooldown time.

Another idea is that guards could search prisoners with a /command and if the prisoner doesn't run away or kill the guard each illegal item the prisoner is holding has a chance of being found and earning the prisoner demerits.  Or if you don't want a demerit system, just confinscating the weapon or alerting the guard would work too.

Just throwing some ideas out there.