If you ever have played operations on the Killzone 3 multiplayer this will make more sense to you.
So the idea is that you can force all cameras of all the players in a minigame to force their camera to a location so that we can make like cutscenes for our games. An example would be when the minigame starts the player would be forced to watch a little thing that would maybe show the objectives, and with bot events there could be demonstrations, or something. For the ending there could be a forced cutscene of watching something blowup. The best thing I can think of is using named bricks as the location of the camera and maybe picking north, south ect.
For the events they could be like StartCutScene and EndCutScene to give player cameras back. But only for minigames, this would be pretty bad outside of one :P
I'm not sure the difficulty of this because I have no idea about torque scripting but if this is possible could someone please make this. It would add some depth and direction to minigames with objectives.