Author Topic: Action button and onActionButton  (Read 2652 times)

So basically it's a mapped key (say th E key) that onced pressed fires a raycast where the cursor is pointing.

Now, there would be an event where when the action raycast hits it, it activates the event. Say something like

onActionButton>Player>addItem>Gun

mapped keys require a client sided modification.
if you're okay with that, then i could try making this

or you could use double brickplace without moving the brick as the trigger
or double light key

...
Gee i should really finish the Use-key prototype i was working on.



mapped keys require a client sided modification.
if you're okay with that, then i could try making this

I'm ok with it

mapped keys require a client sided modification.
if you're okay with that, then i could try making this
When they connect to the server give them a message and a link telling them they need it.

So basically it's a mapped key (say th E key) that onced pressed fires a raycast where the cursor is pointing.

Now, there would be an event where when the action raycast hits it, it activates the event. Say something like

onActionButton>Player>addItem>Gun
There's a mod that allows you to increase the Onactivate distance by a large amount.
Perhaps this mod could be used in conjunction with that mod and a mimicking reconstruction of the Onactivate complete with distance modification.
Oh, there is a Cast Relay brick event, which raycasts from the player and fires relay at the brick they're looking at. I don't think it's helpful here though.

Wasn't there something called Player_ActivateStuff or something?

Wasn't there something called Player_ActivateStuff or something?
That would be a playertype... but idk.

Oh, another thing I forgot to mention is that the Laser Pointer is capable of activating things at a distance.


Not entirely sure what the difference is between this and the standard activate...

I would like this, it would let you get in vehicles like in HL2 and please do not link to the click to get in vehicles mod,it screws up with weapons in vehicles.

Not entirely sure what the difference is between this and the standard activate...
You don't need to put away your tool/weapon.
There are a lot of possibilities, while keeping the other functionality of clicking on stuff (mount onUse while still being able to push vehicles etc.).
There are more.