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Total Members Voted: 31

Author Topic: Zombies in the Bluzone** [[CLOSING]]  (Read 601039 times)

God dammit. The one day I decide to reinstall Sims 3, Bluzone is actually hosted. I had a feeling it was up.
Jesus, that sucks.

Server is closed!

Some interesting little things went on. Assuming everyone had some fun, even though not a lot of people came.

It was very fun, even though we only had 6(?) people on like the entire night. That includes newbies.

What's that suppose to mean?

This guy who had explosives could not find him.

I don't understand why people think that having an RPG makes you a bigger threat... You only have three rounds at the most, reload times are long and projectile speed is relatively slow compared to something like a sniper carbine or SMG even.

While explosives make cool loot, you need to be aware that they're really only good against things like helicopters and tanks.

It's like using a hollow-point to take down an armored target.

Well If you launched a RPG into a room or house, it could take down the walls, and have a much larger impact zone. Its like a grenade. RPG and Bombs can get to places where guns can't. Or where you would be putting yourself at great risk to be.

On the other side. When do you think you will host dev server?

Dev server gone up, or going up?

I don't understand why people think that having an RPG makes you a bigger threat... You only have three rounds at the most, reload times are long and projectile speed is relatively slow compared to something like a sniper carbine or SMG even.

While explosives make cool loot, you need to be aware that they're really only good against things like helicopters and tanks.

It's like using a hollow-point to take down an armored target.
On one side, it could be used against military vehicles or multalids, on the other there's splash damage and drawing attention if an apache gets shot down...

mutalid characters are indestructible.

Well If you launched a RPG into a room or house, it could take down the walls, and have a much larger impact zone. Its like a grenade. RPG and Bombs can get to places where guns can't. Or where you would be putting yourself at great risk to be.

I've only ever seen it been used to take down a single target, though haha

When was the last time you killed a Mutalid.

As for dev server- I've been working a lot in singleplayer. Not sure when I'll be able to host it publicly next though, sorry.

mutalid characters are indestructible.

They can be killed, you just haven't figured out how yet ;)


They can be killed, you just haven't figured out how yet ;)

ha.. ha.. ha..

Four shots with a shotgun.
Two clips with a SMG
Wacked with a machete.

It walked up to me and flick, I'm down.
Sneezed on me I'm dead

ARE YOU SURE THEY CAN DIE!?

ha.. ha.. ha..

Four shots with a shotgun.
Two clips with a SMG
Wacked with a machete.

It walked up to me and flick, I'm down.
Sneezed on me I'm dead

ARE YOU SURE THEY CAN DIE!?

There are two weapons that can kill AI multalids... One requires a headshot, the other requires not touching it and hitting it till it dies in twelve hits. Hope you have an object they can't get through between you and a multalid for the second option.... If an admin uses a multalid, just run. Also, admins set zombies to hard. On hard mode zombies are fast killers, and multalids instantly down you.
« Last Edit: July 02, 2012, 10:16:35 AM by tber123 »

There's a difference between lab mutalids and wild mutalids:

Lab Mutalids:

Easily noticeable due to their pale white complexion. This is because they don't have scales. Lab Mutalids have been artificially bred in tubes, and at time of the outbreak they hadn't fully matured leading to their underdeveloped bodies. They don't feature large blade-like appendages or the ability to produce the nest-creating slime, unlike their wild counterparts. They also seem far less intelligent, and lack the obvious social structure of wild Mutalids. Lab Mutalids can be taken down with concentrated arms fire. Small arms fire can kill a Mutalid, but is extremely ineffective. While not as dangerous as their wild counterparts, lab Mutalids are still an extreme threat to the survivors.

Wild Mutalids:

These are the original Mutalids. The origin of these creatures isn't exactly known, and is surrounded with theories and rumors. Wild Mutalids are often fully matured, sporting an almost impenetrable layer of scales over a thick, dry skin. Wild Mutalids can be easily distinguished from their lab counterparts by observing their colour and size. Wild Mutalids are often much stronger, and due to this have a larger build. The coloured scales over their pale white skin represents the creature's gender where lighter, more green shades are female and darker, red shades are male. Wild Mutalids appear to have a social structure and gender roles, where the female remains at or near the nest while the male leaves for long periods of time for hunting. The male is often much more aggressive, whereas the female is quite passive; if not extremely territorial and protective of her eggs. Wild Mutalids seem almost indestructible. While they can feel pain, there is no confirmed quick method to kill them.

there is no confirmed quick method to kill them.

Is there a confirmed long way to kill them?

suppressive arms fire, yeah. If you shoot anything enough it'll eventually die.

But by the time your first shot lands, the Mutalid is probably already in your face.

What if in Gammaton, the military was shooting. The Mutalid was chasing. A napalm shot and a monster collided. Would the monster(Mutalid) keep fighting? Or would it burn up :D