Author Topic: Pikmin  (Read 5961 times)

Can you post any pictures of progress?
I don't have much to show picture wise, as most of the work done is behind the scenes (treasure collecting, growing pikmin) and people are needed to play. When the first beta server opens, I will upload a video. Models are not really done yet besides one treasure and the basic 1 pellet. Bulborb is in the works.

I don't have much to show picture wise, as most of the work done is behind the scenes (treasure collecting, growing pikmin) and people are needed to play. When the first beta server opens, I will upload a video. Models are not really done yet besides one treasure and the basic 1 pellet. Bulborb is in the works.
EPIC, have you made the onions? (they would be better as a vehicle so it can fly away at night)
also after beta is done will it be available to the public?

Onions will be included. The pikmin gamemode will require teamwork, as pikmin have to work together to take down foes and carry objects. Around average, you will need 10 people working together. sometimes you might even need 20 or more!

Onions will be included. The pikmin gamemode will require teamwork, as pikmin have to work together to take down foes and carry objects. Around average, you will need 10 people working together. sometimes you might even need 20 or more!
EPIC
also can pikmin be bots (for low populated servers) to that follow you from a certain distance

you stay on the plant and some how have enought oxygen to live with the pikmin
Incorrect, oxygen is poisonous to Olimar.

Incorrect, oxygen is poisonous to Olimar.
oh now i remeber it was the other way around but i dont know what the other gas was...

how treasure/pellet collecting will work

without these nodes, pellets and treasures would get stuck on the grey walls. this is going to be a simple way to add complex paths using only named bricks and simple events i will script.

OnNodeRecieve - Treasure - Setdestination [Node1]

OnNodeRecieve - Treasure - ProcessDestination

^ used to determine if it should go to an onion or the treasure depot.

how treasure/pellet collecting will work

without these nodes, pellets and treasures would get stuck on the grey walls. this is going to be a simple way to add complex paths using only named bricks and simple events i will script.

OnNodeRecieve - Treasure - Setdestination [Node1]

OnNodeRecieve - Treasure - ProcessDestination

^ used to determine if it should go to an onion or the treasure depot.
O.O you went to work btw is that a brick built map?(v21)

No, this image is incorrect.
A: The HUD at the bottom is from pikmin 1
B: The potions on the side are red and PURPLE not yellow.

pikmin 2 beta, before it was released
notice the yellow bulborb in corner, things are changed since the beta

Heed, are you planning on releasing that or just hosting it yourself? Looks like fun to build maps for it.

Heed, are you planning on releasing that or just hosting it yourself? Looks like fun to build maps for it.
dunno. i haven't designed it to work with any other common crap that people run. zapt, tdm, slayer. don't really feel like making my mod work with them. maybe if i get bored i'll make it work

@tic toc: yes maps will be built. there are treasure spawns and monster spawns, and well as camera bricks, onion zones, and the treasure depot zone.

yes maps will be built. there are treasure spawns and monster spawns, and well as camera bricks, onion zones, and the treasure depot zone.
Will you be able to choose from different treasures to put on the spawn?

http://db.tt/HKFbSgbj
If you can't view it, I'll fix it later.

alright alph new deal: no more cool spoilers

Please make it public, bro.

PLEASE.
But make it complex to set it up so idiots who host terribly can't use it