I came into the forums today to try again to find a way to import hightmaps into blockland because removing the mission editor from the base game glitched it up (I found a work around but gave up on it because I goofed it the first time I tried.) to find out about the removing of the terrains....
interiors I could care less about.... but terrains?
that was probably the most impressive thing about this game to me, was the infinite terrains, no matter how far you walked, there was no invisible walls to stop you from going out and building...
but now they are being removed. honestly I do not see how this works... is there only going to be one map now? are maps just going to be skyboxes? how will long range death matches like dogfights work?
I am not going to complain, as badspot dose have a good reason to remove them (other than shadows, look at doom, it looks like crap and it still sells) but I just want to know if a better coded terrain code will ever be implemented, or mesh support...
edit: read the faq thing about brick terrains, possibly have a easy way to give the map a hightmap .bmp and have more bricks generate when people get out that far? going to make a suggestion forum for this with some ideas