Author Topic: terrains?!?!?!  (Read 1152 times)

I came into the forums today to try again to find a way to import hightmaps into blockland because removing the mission editor from the base game glitched it up (I found a work around but gave up on it because I goofed it the first time I tried.) to find out about the removing of the terrains....

interiors I could care less about.... but terrains?

that was probably the most impressive thing about this game to me, was the infinite terrains, no matter how far you walked, there was no invisible walls to stop you from going out and building...

but now they are being removed. honestly I do not see how this works... is there only going to be one map now? are maps just going to be skyboxes? how will long range death matches like dogfights work?

I am not going to complain, as badspot dose have a good reason to remove them (other than shadows, look at doom, it looks like crap and it still sells) but I just want to know if a better coded terrain code will ever be implemented, or mesh support...


edit: read the faq thing about brick terrains, possibly have a easy way to give the map a hightmap .bmp and have more bricks generate when people get out that far? going to make a suggestion forum for this with some ideas
« Last Edit: April 16, 2012, 05:09:37 AM by Slash0mega »

« Last Edit: April 16, 2012, 05:23:14 AM by Providence »

While your worries for the removal of terrain are understandable, i have to say a couple of things.
-1. There are quite some topics covering the worries of players regarding the update that will overshadow terrain and interiors. We don't need one more. ;)
-2. We will get something cool in return.
-3. We will most likely get more frequent updates (and better updates?) since terrain and interiors were making progress on any updates slow.
-4. Brick terrain isn't infinite (unless you use some kind of generator), but it is capable of more things then terrain.
You can add emitters, events, lights and items on one piece of terrain.

So yeah, next time, please post in an other topic instead of making ANOTHER new one.
And don't worry, i am sure everything will be fine, even after this game changing update.

heavy punching medic... why would he do that?!?!

Is that the source engine or a external render-er?

-1. There are quite some topics covering the worries of players regarding the update that will overshadow terrain and interiors. We don't need one more. ;)
-2. We will get something cool in return.
-3. We will most likely get more frequent updates (and better updates?) since terrain and interiors were making progress on any updates slow.
-4. Brick terrain isn't infinite (unless you use some kind of generator), but it is capable of more things then terrain.
You can add emitters, events, lights and items on one piece of terrain.

1-true... I was just panicky.... my favorite part of the game was vanishing...
2-shadows are meh to me, they are nice but not game defining.
3-like i said, he had good reasons
4-there is no brick terrain at this time, he said it was a possible feteter. here is my post on a idea of how it could work btw http://forum.blockland.us/index.php?topic=191955.0

edit: removed pic, page strechy

Is that the source engine or a external render-er?
Source engine.
1-true... I was just panicky.... my favorite part of the game was vanishing...
Everyone seems to panic about it and makes a topic for it, but please for any feature topic you create, please check if one already exists and post in there. >_<

Is that the source engine or a external render-er?
He thought he was a Spy but the Medic tried to tell the Heavy that he wasn't before being punch in the face

Worse comes to worse my block based terrain os 2d perlin noise not 3d.

terrains are pretty useless for anything apart from dogfight servers

Aw, that's too bad.

terrains are pretty useless for anything apart from dogfight servers

And roleplays, and races. Though I never really seen a good role-play though.... The few I have been into where chaos....

(Not city rp, true roleplaying.)
« Last Edit: April 16, 2012, 06:44:58 PM by Slash0mega »

someone needs to copy it and repost it

And roleplays, and races. Though I never really seen a good role-play though.... The few I have been into where chaos....
Any roleplay that uses terrain instead of bricks is bound to be terrible, it seems very lazy, most roleplays would build their cities and terrain to seem like they're putting effort into their server

Races make sense using terrain since on the current version, vehicles move smoother, so that i understand

And roleplays, and races. Though I never really seen a good role-play though.... The few I have been into where chaos....

(Not city rp, true roleplaying.)

Build a racetrack.
Build a [structure needed for roleplay].
Problem solved.

And before you say "vehicles suck when colliding with bricks!" Keep in mind that improved vehicle physics are a possibility after we get terrains and interiors out of the way.

Build a racetrack.
Build a [structure needed for roleplay].
Problem solved.

And before you say "vehicles suck when colliding with bricks!" Keep in mind that improved vehicle physics are a possibility after we get terrains and interiors out of the way.

True about the track, though there will be some hurdles (like angles and curves) but with the roleplay, building everything may be fine for in a city, but what about something like a wasteland rp, that's a lot of barren landscape to build....

hopefully though, my block terrain idea will fix that problem if it is possible or even put in the game....

Like Masterlegodude said, using a terrain for a roleplay is just lazy and unoriginal.