Author Topic: block generated terrain  (Read 802 times)

This is to go with the new shadow update that will kill the normal terrains.


I read in the QaA thing that they might have brick terrains, and as stated in my freakout thread I love the infinite worlds.

How about for brick terrains, a user can import a hightmap bmp to get generated into bricks and have the map create more of the bricks when a user gets that far out Minecraft style.

You could give the tool another bmp for the colors, like a flat texture blanket that lays over the top that colors the bricks.

Or perhaps a way to paint decals (not spaypaint decals, like bullet holes in many fps decals,) on top of the bricks...

That would actually be nice all on its own, no need for a special brick, just spray on any surface... back on topic!

There would be terrain bricks, smooth bricks without visible studs and smoother ramps (no centimeter off the bottom thing,) of various angles.

A map refining mode that will only generate the terrain for the first square (like the red lines for those who used the mission editor,) to let you perfect the regenerating square,

and in that mode, you can add "mesh bricks" a special mesh that you plant like a brick anywhere, even in another brick if the core (a 1x1x1 used for placement,) is not covered by another core. They will also generate with the rest of the bricks when someone triggers it.
« Last Edit: April 16, 2012, 05:39:05 AM by Slash0mega »

Some punctuation and capital letters at the start of sentences would be nice. :)
Makes it more readable.

Adding, sorry I get lazy with my start and end punctuation... and I think comma spam.

With the block generated terrain, rather than generating with 4x4 cubes, which is like Minecraft, it should make the base of the terrain out of cubes, and then add detail with smalled bricks, until you can walk/drive smoothly over it. It should also be possible to 'dig' in the terrain quickly, so you don't have to rebuild large amounts if you want a bunker etc.


With the block generated terrain, rather than generating with 4x4 cubes, which is like Minecraft, it should make the base of the terrain out of cubes, and then add detail with smalled bricks, until you can walk/drive smoothly over it. It should also be possible to 'dig' in the terrain quickly, so you don't have to rebuild large amounts if you want a bunker etc.
Bit like trench wars.

This is actually a very good idea.
/support


With the block generated terrain, rather than generating with 4x4 cubes, which is like Minecraft, it should make the base of the terrain out of cubes, and then add detail with smalled bricks, until you can walk/drive smoothly over it. It should also be possible to 'dig' in the terrain quickly, so you don't have to rebuild large amounts if you want a bunker etc.

That was part of it. When I said like Minecraft, I meant when someone gets out far enough, the pattern will regenerate to allow them to keep going. Like chunk generation in Minecraft.


Map_BrickLand has been started


http://forum.blockland.us/index.php?topic=187620.0
You don't know anything about searching, don't you?

If badspot wants to use that brick set for the terrain generator, he may...

Someone just linked me this, http://forum.blockland.us/index.php?topic=187738.0
so one can assume this is completely possible,

Badspot, please do add this to the engine :D
« Last Edit: April 16, 2012, 11:24:13 PM by Slash0mega »

Heightmaps for terrain generation. I had that idea. Though one of my friends told me it was impossible.

Heightmaps for terrain generation. I had that idea. Though one of my friends told me it was impossible.

As you can see from that link, it is possible! :D
Now... making a algorithm that makes it look good? that might take some work. My main concern is really steep slopes....

1) Heightmaps require engine changes.
2)  I'll get pictures later