Author Topic: national socialist Zombies Jvs  (Read 1137 times)

By request I moved this from the help topic.

Is it possible to make a JVS content have multiple animations like door closed - part way open -open?
If so, I think it would be interesting if someone made the national socialist Zombies Window boards. OnBotTouch>Self>Contentstart(Numberofboardhere)
And have a delay before another board got pulled off...
To rebuild boards its the same code but replacing onbottouch with onactivate, and  Contentstart(number) it would be Contentstop(number)
This seems possible but it would have a long event list....
But it would make any zombie build more interesting.

Also  if the boards aren't possible then could someone make the Der Riese doors and other national socialist Zombies doors and/or path blocks.

I could maybe make a system, what goes like this:

1. Bot appears and event Bot touch starts.

2. Every second it touches it, the VCE deletes 2 points of 500.

3. When it reaches 500 damage, it breaks, and the damage done to the door is listed if you press it, and you can repair it by rapid clicking it, what adds 4 points to the 500.

^ that would be interesting.

I could maybe make a system, what goes like this:

1. Bot appears and event Bot touch starts.

2. Every second it touches it, the VCE deletes 2 points of 500.

3. When it reaches 500 damage, it breaks, and the damage done to the door is listed if you press it, and you can repair it by rapid clicking it, what adds 4 points to the 500.
You could try to event it so repairing gains points and purchasing decreases them

Bump
I refuse to let this topic die without someone at least trying to make this work.

Thats actually a great idea and i like it, Maybe someone could make a event that when they rebuilt the barriers they got 10 points (like in the actual national socialist Zombies)

Thats actually a great idea and i like it, Maybe someone could make a event that when they rebuilt the barriers they got 10 points (like in the actual national socialist Zombies)

I could really do this. I can like almost do this, just a few lessons.

Boards could be evented as said above.

The animations for JVS are all in the model, and triggered in the script (I think), so it's not actually possible to make a door half open unless someone makes a brand new door.

I'd like something like this, what about a random box JVS?

I Love the Idea.
/Support
My only concern is that this probably wont be made just because it can be easily evented (goes for the random box and windows).

I like the Mystery Box Idea.

The Window JVS would save me an extra 30 minutes per window.
Reason why:
The way I build windows out of bricks and make them work like national socialist Zombies takes:
Multiple names,
VCE for %50 of it,
zonebricks can be a pain to reconfigure in many ways,
Duplicating that would require complete renaming.

I use Relays as well but those are duplicatable.... I like building the Functional part of maps once then Duplicating to required locations. I know thats lazy but Im not taking 30+ minutes per window.... on all maps past Verruckt I refuse to sit for that long.

also the zombies do go through the window with 200 ms relay to go to location then croutch once the window is gone... then the Relay ends onbotleavezone.

What Id like to see is new animations added to JVS door packs. Like "Door Break" "Door Fast Open/Close"
"Door Slow Open/Close".

They wouldn't need new doors, just new animations for the old models. Well, perhaps a bit of tweaking for the 'breaking' part.