Author Topic: 3rd person crosshairs  (Read 1266 times)

This is as easy, what the forget you lazy bums

Calculating the cursor offset based on the playertype camera values isn't exactly easy, but still pretty simple.

Don't need to do even any calculating


Don't need to do even any calculating
Really?

The crosshair has to be moved every time the client moves his camera. Understand that the path from the 3rd person camera to the aiming point is not at any set point, it's a right triangle.

bushido did this once before with his knightmare pack, while the melee weapons retained classic styled 3rd person, the bow and crossbow used an emmiter that it released in the shape of a cross, everyone could see it tot, and it only emmited when you were aiming. If we took that concept and implented it with say ranged weapons, this could prove promising.

Why do you need a 3rd person crosshair anyway?

Why do you need a 3rd person crosshair anyway?
http://forum.blockland.us/index.php?topic=191734.0
I'm trying to follow SMNC's third person over the shoulder style, but aiming is incredibly difficult without crosshairs.