Author Topic: Marble player type.  (Read 1842 times)

It's a ball.
Example.

http://www.youtube.com/watch?v=rmfEqFW8GnM

This game also uses the Torque engine.

Oh my god the music brings SO MUCH loving NOSTALGIA.

It wouldn't be possible for this to be a player type, but it could be a vehicle, I think.



Last night I was think about making this one. Today I am going make model marble player type and write script yaya me!

EDIT:
Still processing work on it.
« Last Edit: April 21, 2012, 09:19:15 PM by Cubelands »

^ by me that I rushed so i can go to a server. Decided to spend some time on it. Now its way better than that. Also, if I saw that sooner i would have maid it a ton better.

It wouldn't be possible for this to be a player type, but it could be a vehicle, I think.
It already is.

Ball.

The marble is basically a player that has a lot of speed and a slow slowdown rate.

Try making it out of the Quake Player:

Code: [Select]
//a new player datablock with quake-like movement



datablock PlayerData(PlayerQuakeArmor : PlayerStandardArmor)
{
   runForce = 100 * 90;
   runEnergyDrain = 0;
   minRunEnergy = 0;
   maxForwardSpeed = 15;
   maxBackwardSpeed = 15;
   maxSideSpeed = 15;

   maxForwardCrouchSpeed = 7;
   maxBackwardCrouchSpeed = 7;
   maxSideCrouchSpeed = 7;

   jumpForce = 9 * 90; //8.3 * 90;
   jumpEnergyDrain = 0;
   minJumpEnergy = 0;
   jumpDelay = 0;

minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;

uiName = "Quake-Like Player";
showEnergyBar = false;

   runSurfaceAngle  = 55;
   jumpSurfaceAngle = 55;
};

The marble is basically a player that has a lot of speed and a slow slowdown rate.

Try making it out of the Quake Player:

Code: [Select]
//a new player datablock with quake-like movement



datablock PlayerData(PlayerQuakeArmor : PlayerStandardArmor)
{
   runForce = 100 * 90;
   runEnergyDrain = 0;
   minRunEnergy = 0;
   maxForwardSpeed = 15;
   maxBackwardSpeed = 15;
   maxSideSpeed = 15;

   maxForwardCrouchSpeed = 7;
   maxBackwardCrouchSpeed = 7;
   maxSideCrouchSpeed = 7;

   jumpForce = 9 * 90; //8.3 * 90;
   jumpEnergyDrain = 0;
   minJumpEnergy = 0;
   jumpDelay = 0;

minJetEnergy = 0;
jetEnergyDrain = 0;
canJet = 0;

uiName = "Quake-Like Player";
showEnergyBar = false;

   runSurfaceAngle  = 55;
   jumpSurfaceAngle = 55;
};

Can It be a little bouncy?

It basicly has to be a vehicle in my opinion on how it rolls.

This idea is PERFECT!

/support

It basicly has to be a vehicle in my opinion on how it rolls.

Can't the rolling just be an animation for the player-type?, like the bike's wheels?

It already is.

Ball.

Cubelands and I tried the ball with setvehicleasplayercontrol and the controls/view is not very good for it to work.

Think of a 3x3 Cube Fast, and jumpy, and slippery.
with rolling animation

It wouldn't be possible for this to be a player type, but it could be a vehicle, I think.
It certainly is possible. Someone would just need to make the rolling animation.

It certainly is possible. Someone would just need to make the rolling animation.
On it.