Author Topic: Medieval Village (Image heavy?)  (Read 2582 times)

Didn't have internet for awhile so I decided to take a few things I'd built, and add on to them, build some more, and throw them all together in one nice looking little village.
I made everything here.

You begin in a cave, with your friend [whatever the hell I called him] backing you up as you hop around in a generic cave with a few twists and turns. And yea, I know the faces on the torch where the wood meets the metal are glowing.

First view of the village as you exit the cave, sign to the right is a pathcam that worked, then stopped working, then worked again, just an annoyance that impeded progress, but looked amazing in gameplay.

Another angle of the village.

Taking out frustration on the training dummy.

Decent picture looking towards the dojo.

View from inside the dojo looking out.

I actually evented all of these books to basically tell a story in chat, complete with sync'd music for a better feel of the environment the book puts you in.

Upstairs view of me sitting by the fireplace in the bigger house.

A dark view of the mine.

Torch, activate!

The rest of the mine.


I originally planned to make this a playable server, taking the effort to event the whole thing, add quest npcs, gave the whole environment appropriate music, etc. But I think I'm just getting sick of eventing, so I stopped. Had plans for this to be one of three areas; Village, City, Castle would've been the order you'd see the builds if this was all working correctly. But I suppose I don't get past the planning stage often. Ohh well. Feel free to rate, but if you do, explain your rating. I don't post my stuff here much.

Town is nice, cave is cubes.

The only thing I like about this is everything.

Town is nice, cave is cubes.
This was actually one of my first times ever building caves, I think I did a pretty mediocre job xD

Caves just require more detail. Good basic layout and shape.

Town looks a little bad with its basic rectangle layout and big cube walls. Buildings themselves are pretty good. Dojo is out of place; those are japanese buildings.

Good work, keep it up. If you'd like references for good terrain detail look to mythology build or Althur.


I feel like I try too hard to reference Althur

Caves just require more detail. Good basic layout and shape.

Town looks a little bad with its basic rectangle layout and big cube walls. Buildings themselves are pretty good. Dojo is out of place; those are japanese buildings.

Good work, keep it up. If you'd like references for good terrain detail look to mythology build or Althur.


I feel like I try too hard to reference Althur
Actually you bring up a really good point. I feel like the town's layout was poor. I actually made alot of storyline based around how the village was placed there and how they dug out this groove nearly straight down so that maybe passing troops would have no idea that it was even there.
However, it was still bland. So I planned on making very large distant cubes to simulate far off mountains to give the player of actually having a feel for being engulfed in this hidden cove. Just one more thing I never finished though =S

Since this is all a fantasy world and real-world architectural standards were kind of done away with. Though since it was so different from the other builds (which is why it's at the head of the village) I gave it a unique npc that came from a far off land, escaped from the .... well let's just say it really gets in depth with the storyline xD

Regarding Althur, I've been looking at that build lately, I don't think when I was building those caves I applied the concepts I had been learning to what I was doing. It was nearing the point of my giving up on the project, and I suppose when you start doing things without the proper mindset they'll come out mediocre, and that's what happened.

I suppose when you start doing things without the proper mindset they'll come out mediocre
this is my opinion on althur; its technically a mediocre build due to the mostly not-unique/original techniques and styles and the extreme lack of brick conservation and general organization. Although I have plans, I haven't told anyone them, and usually wing it while actually building.

How often do you build in groups?

Why do I get the feeling I've seen this before and you didn't make it?

Why do I get the feeling I've seen this before and you didn't make it?
If you've seen it before and you can recall a name, I would very much like to know.
But I have no reason to steal builds like some people may be inclined to.

If you genuinely think I stole this then I can give you some evidence of my building it if you'd like.

If you've seen it before and you can recall a name, I would very much like to know.
But I have no reason to steal builds like some people may be inclined to.

If you genuinely think I stole this then I can give you some evidence of my building it if you'd like.

Ah, found it.
I thought it was this, haha.

http://forum.blockland.us/index.php?topic=176239.0

In that case, very nice job.

How often do you build in groups?
Actually I just host a server and work, and usually only Kinko, a trusted friend, comes by and helps out on stuff that needs to be done.

It's less a group and more of a partnership. Makes organization a lot easier.

What's with the music bricks?

What's with the music bricks?
I'm not going to go too far into the lore of the game... but basically there are magic clouds around and magical energy is siphoned through those little rainbow antenna on the music bricks to "power" them. The music bricks are essential to help the player feel like they were really apart of their environment.