Author Topic: Multiple-sided Print Cube  (Read 2179 times)

Preferably, with 2x, 4x, 8x, 16x, 32x, and 64x sizes.
Simply put, a print cube with the following coordinates.


IMPOSSIBRU!!!
But the normal bricks have different textures each side

IMPOSSIBRU!!!
It's not impossible at all. You just don't know how bricks work.
You can precisely choose how the texture is mapped to a brick.

This is very much possible. I wonder what resolutions are supported for prints. 128x128 per side isn't much.

I used 1024x1024 for the Book prints. They're released in siba's brick topic by the way.

The thing is, you can't use letters with weird formats like this. It's sectioned over the whole brick. So letters forget up and so do default prints. But it's quite simple. For the four print faces, you want UV co-ords of:

Code: [Select]
-- Face 1 - Top
0 0
0.5 0
0.5 0.5
0 0.5
-- Face 2 - Bottom
0.5 0
1 0
1 0.5
0.5 0.5
-- Face 3 - Front
0 0.5
0.5 0.5
0.5 1
0 1
-- Face 4 - Sides
0.5 0.5
1 0.5
1 1
0.5 1

Those are all in order of top left, top right, bottom right, bottom left, so make sure the vertices are ordered appropriately. This is UV mapping at its absolute simplest.

Someone else could do this, though. It's easy. And I'm lazy and tired. It'd do other people good to step outside their comfort zone anyway - BLB is hard for its lack of proper documentation but stuff like a cube like this is actually pretty easy.
« Last Edit: April 27, 2012, 06:52:57 AM by M »