Author Topic: Relative Player Chat(Above Player)  (Read 998 times)

I was wondering if it was possible to make chat appear above player names too.
No chat bubble or anything just chat text, and prefs to toggle it.
Also add a way to have normal chat hidden and a keybind to show normal chat, and a specific keybind for above player chat.

I'm guessing this could make rpgs more realistic or it could be used for anything I guess.

If torque restricts this I wouldn't be surprised.

It's possible but it would be really hacky

It's possible, but it involves looping through the players constantly with very short intervals in between.

Halcynthis made this, but it got failed because of it doing that.

Have you forgotten that that's where the players name goes, and that that name dissapears at a relatively short distance?

Have you forgotten that that's where the players name goes, and that that name dissapears at a relatively short distance?
that's fairly irrelevant

Can't you just mount/create an invisible object above a players head with a shape name?
Then promptly delete it?
Surely this is not hard.

Can't you just mount/create an invisible object above a players head with a shape name?
Then promptly delete it?
Surely this is not hard.

The trouble is the mounting part.

The trouble is the mounting part.
get position of player
add +2 to up/down/z
????????????
profit?

get position of player
add +2 to up/down/z
????????????
profit?

That's not mounting, that's setting it's position, which even when looping as fast as you can - to keep up with the player's position, there will be a delay which makes it look bad.

You could also do this client-sided to make actual graphics instead of boring text.

Have you forgotten that that's where the players name goes, and that that name dissapears at a relatively short distance?

~2000 studs is not a short distance.

You could also do this client-sided to make actual graphics instead of boring text.

~2000 studs is not a short distance.
Server_Hidenames removes names out of around 20 studs. Your point is invalid.

Server_Hidenames removes names out of around 20 studs. Your point is invalid.

Then don't use Server_Hidenames?

What if it were a playertype?

Then the player could have a mountpoint for the shape name and it wouldn't need to loop.

That's not mounting, that's setting it's position, which even when looping as fast as you can - to keep up with the player's position, there will be a delay which makes it look bad.
it doesn't have to loop.
the player says something, then it just hovers there for a little while, perhaps based on how long the message is, then it goes away

What if it were a playertype?

Then the player could have a mountpoint for the shape name and it wouldn't need to loop.
Because you can't mount static shapes to players

it doesn't have to loop.
the player says something, then it just hovers there for a little while, perhaps based on how long the message is, then it goes away
So you want the text to be like 20 feet away if the player is moving quickly?