because minecraft is in java and blockland is in torque/c++
I'd say because the Torque Game Engine is a lot more complex and general compared to Minecraft's code. I don't know how much, but I'd be willing to bet that having a full scripting language, interiors, complex vehicles, an octree for bricks that are various shapes, and an events system don't do any good.
an events system
terrain generation
this is about why Blockland runs better than Minecraft, not worse
yo dawg optifine
Because Minecraft is a poorly coded, un-optimized, CPU hog. There's generally a small amount loaded into the memory, but your CPU is being raped with terrain generation and other unnecessary bullstuff.
Yes, the terrain generator is unnecessary. Let's remove it and just mine the air. Also, Blockland was optimized by one of the writers of this: http://www.amazon.com/Video-Game-Optimization-Eric-Preisz/dp/1598634356
Yes, the terrain generator is unnecessary. Let's remove it and just mine the air.
Don't mince my words. That's not what I said.
but your CPU is being raped with terrain generation and other unnecessary bullstuff.