Author Topic: Why does Blockland use less RAM then Minecraft?  (Read 2092 times)

Exactly what it says on the tin.
Also, it heats laptops less.
Why?

because minecraft is in java and blockland is in torque/c++

i'll let someone else explain the difference between those, i would do a bad job

because minecraft is in java and blockland is in torque/c++

No, I wouldn't blame it on the language.

I'd say because the Torque Game Engine is a lot more complex and general compared to Minecraft's code. I don't know how much, but I'd be willing to bet that having a full scripting language, interiors, complex vehicles, an octree for bricks that are various shapes, and an events system don't do any good.

I'd say because the Torque Game Engine is a lot more complex and general compared to Minecraft's code. I don't know how much, but I'd be willing to bet that having a full scripting language, interiors, complex vehicles, an octree for bricks that are various shapes, and an events system don't do any good.

did you read the thread

this is about why Blockland runs better than Minecraft, not worse

an events system

The events system usually doesn't really do much on the performance end, other from the overhead if there's literally thousands of events going off every second.

Because Minecraft is a poorly coded, un-optimized, CPU hog. There's generally a small amount loaded into the memory, but your CPU is being raped with terrain generation and other unnecessary bullstuff.

terrain generation

Why does Minecraft use 3D Simplex noise with six cycles instead of turbulence anyway?

this is about why Blockland runs better than Minecraft, not worse

Oh. I read the thread, but I'm also a moron.

In that case, I don't know. I know there's a lot of hate for Notch and whatnot, but I haven't really had trouble with Minecraft.


yo dawg
optifine

All that does is give more fps while still throttling my CPU to 99%.

Blockland has to keep track of less values than Minecraft.

Because Minecraft is a poorly coded, un-optimized, CPU hog. There's generally a small amount loaded into the memory, but your CPU is being raped with terrain generation and other unnecessary bullstuff.
Yes, the terrain generator is unnecessary.  Let's remove it and just mine the air. 

Also, Blockland was optimized by one of the writers of this: http://www.amazon.com/Video-Game-Optimization-Eric-Preisz/dp/1598634356

Yes, the terrain generator is unnecessary.  Let's remove it and just mine the air. 

Also, Blockland was optimized by one of the writers of this: http://www.amazon.com/Video-Game-Optimization-Eric-Preisz/dp/1598634356

i looked at this:

http://www.amazon.com/Game-Programming-Gems-Adam-Lake/dp/1584507020/ref=pd_sim_b_3

OH MY GOD THE ENGIE HAS DIAMONDS!


Yes, the terrain generator is unnecessary.  Let's remove it and just mine the air.

Don't mince my words. That's not what I said.

Don't mince my words. That's not what I said.
but your CPU is being raped with terrain generation and other unnecessary bullstuff.
Yes it is.

I think he meant "Terrain generation, and other unnecessary bullstuff"
Not "Terrain generation and other unnecessary bullstuff" which would implying that he thinks the terrain generator is unnecessary.