OnPlayerTouched
called only once, when a player touches a brick
can be done with defaults
onplayertouch>dostuff
onplayertouch>self>seteventsenabled(first line off)
onplayertouch>self>seteventsenabled(first line on, delayed >= 500)
onplayertouch>self>cancelevents
I could really use an OnPlayerTouchstop event, like when a player stops touching a brick or "leaves" it, as in no longer touching it.
can also be done with defaults
onplayertouch>dostuff(delayed > 500)
onplayertouch>self>cancelevents
only problem with these is that it would only work for a single person at a time, with a delay for reseting of .5 seconds or for triggering after .5 seconds