Author Topic: terragen  (Read 3096 times)

1. Can you use terragen with blockland/torque?

2. How?

3. Im so damn sure i clicked mapping Help :cookieMonster:

Lolz. You phail. Now the admin police will come in and ban you. Jk theil just move you. But... Terragen is weird. In that menu with the thing, I forgot, thats where you paint the height of the land. And I don't know how to export the ter.

terragen uses heightmaps, torque uses some random format that you can only make with the mission editor. There might be an exporter so you can change terragen files to .ter

You can also make a model for background efficiency for the skybox in milkshape.
Or.... use the HL2 way for making heightmaps and then import into hammer via the tool called Cannonfodder's DispGen.

Also
Lolz. You phail. Now the admin police will come in and ban you. Jk theil just move you. But... Terragen is weird. In that menu with the thing, I forgot, thats where you paint the height of the land. And I don't know how to export the ter.
fail
they'll

 :cookieMonster:


This is slightly offtopic but....Atlas Terrain system looks amazing!   :)

You can use heightmaps with Blockland. Put the heightmap in a folder "%blockland%/editor/heightscripts", and make sure it's greyscale and 256x256, in PNG, with non-interlaced mapping.

While it will never face up to terragen and all those fancy alpha maps, TGE terrain editor has a few tricks up it's sleeve.

You can 'generate' terrain using premade algorithims in the F11 editor. These include smoothing, canyons and more. It can also do the thing that wizzard mentioned.

I believe that the tools that most (including myself) use such as adjust height, smooth, ect are only there as touch-up tools.