Author Topic: Gravity Manipulation...?  (Read 1064 times)

I recently played LIMBO, and I noticed wow is it cool to have anti-gravity! I also noticed a lack in blockland and gravity. Sure we have gravity jeeps and a gravity gun, but what about gravity events (admin only or more of an RTB pref), or even gravity BRICKS for minigames n such that alter the gravity of the game?

Since I haven't seen this made for such a simple idea, it may not be possible. If so, PLEASE this would be a very interesting set of new modifications to Blockland challenge makers and death run makers, etc!



already exist
It's currently not possible for the playertype to switch gravity, but I'm guessing with a few more modifications to the games engine and whatever stuff they did like with shads and shaders, it will probably exist.


http://forum.returntoblockland.com/dlm/viewFile.php?id=641
enjoy
Well that's ZERO gravity, and not exactly a swap in gravity....

Picture the blockhead's feet on the ground, with the new bricks or prefs it would make the player's feet on the ceiling...rather than just zero gravity....if that makes sense.

You must be thinking of something else.
Lol, zone bricks just take off the gravity value.
What I'm talking about is the ability to walk up walls, to rotate the player's axis to where it's kinda like marble madness, which runs of another engine just like this one, similar to it, but the marble was a vehicle and the player is considered a bot by the game's standard.
The game has a set value to how much gravity each item/player has, which can be regulated in the player/item script.
The zone bricks simply remove that value, or set it 0.

You cannot rotate the player axis. Sorry.

Super Blocklander Galaxy
Spamming Mini-Nukes at Bowser since 1337.

i could probably make something that changes the gravity on a player, but without flipping them

make upside down player model
use that for a playertype
invert gravity and change the playertype to the upside down one
???
profit

.. just don't play in first person
« Last Edit: May 06, 2012, 12:44:24 AM by SpreadsPlague »

oh, and you'd need to make jump/jet inverted too

i've been waiting for someone to ask this
i've also been waiting for someone to ask for "Fluid Dynamics"

It's currently not possible for the playertype to switch gravity, but I'm guessing with a few more modifications to the games engine and whatever stuff they did like with shads and shaders, it will probably exist.

It's not possible to do that from the player datablock, however it is possible with physical zones (PhysicalZone instances).

It's not possible to do that from the player datablock, however it is possible with physical zones (PhysicalZone instances).
have the playertype create physical zones around them?