Poll

 What's your favorite color plane?

Red
3 (6.7%)
Orange
6 (13.3%)
Yellow
0 (0%)
Lime Green
6 (13.3%)
Cyan
13 (28.9%)
Blue
5 (11.1%)
Indigo
1 (2.2%)
Purple
1 (2.2%)
Hot Pink
4 (8.9%)
White
6 (13.3%)

Total Members Voted: 45

Author Topic: Tron Light Plane Deathmatch  (Read 9411 times)

What should I use instead?

Invisible static shapes and projectiles with light and a particle emitter attached.

Invisible static shapes and projectiles with light and a particle emitter attached.
Well first, I don't know how to do that. Second, wouldn't that lag and reach the light limit? And thirdly, I might as well keep it as bricks, the clicking sound is a small price to pay for cleverly integrating something clearly from a different genre into Blockland.

Well first, I don't know how to do that. Second, wouldn't that lag and reach the light limit?

How would it lag?
In any case, you can change the light limit.

Having a lot of lights do not lag.
I made a super bright light before and duped it like 50 times.
The only thing I got was eye rape.

Having a lot of lights do not lag.
I made a super bright light before and duped it like 50 times.
The only thing I got was eye rape.
We're talking about way more lights than 50. A conservative amount of lights would be maybe 100 per person, with the lights spaced out and the trail not contiguous. Also, there's that phenomenon where you can only see so many lights at once. The latter may be fixed in v21, but currently it exists. And finally, the projectiles were what I was referring to when I said it would cause lag, not the lights...

Also, there's that phenomenon where you can only see so many lights at once. The latter may be fixed in v21, but currently it exists.

$Pref::OpenGL::MaxHardwareLights

IMO bricks work best for now. Creating and removing that many static shapes might cause problems, but I don't know.

IMO bricks work best for now. Creating and removing that many static shapes might cause problems, but I don't know.

Creating and removing that many bricks rapidly definitely can cause problems due to the oct tree.

Creating and removing that many bricks rapidly definitely can cause problems due to the oct tree.
How so?


Lol, I actually had seen that when it was originally posted


When are you hosting?

Sadly, not this weekend. I have an AP test and a Spanish final both on Tuesday, so I have to study instead.

Sadly, not this weekend. I have an AP test and a Spanish final both on Tuesday, so I have to study instead.
Aw. Alright.