Author Topic: Event_setPlayerScaleFull - Better than better!  (Read 11705 times)


Is (5, 5, 5,) the engine limit on scale?

Only for PlayerObjects

Only for PlayerObjects

Isn't it just for the m.dts constructor?

Isn't it just for the m.dts constructor?
You can make vehicles and whatnot 500, 500, 500 but if you get in it like that it will crash...

You can make vehicles and whatnot 500, 500, 500 but if you get in it like that it will crash...

That depends on the vehicle.

The hard-coded limit for each axis of the vector representing the scale of an object is 0.1 to 1000.
Individual models can have different limits though, for example base/data/shapes/player/m.dts has an axis limit of 5.

That depends on the vehicle.

The hard-coded limit for each axis of the vector representing the scale of an object is 0.1 to 1000.
Individual models can have different limits though, for example base/data/shapes/player/m.dts has an axis limit of 5.
Once upon a time, I found a FunCMDs server mod... One command was /resizeme #, but it could go clear up to a thousand. There were huge dragons battling huge robloxians, etc.

Once upon a time, I found a FunCMDs server mod... One command was /resizeme #, but it could go clear up to a thousand. There were huge dragons battling huge robloxians, etc.
I remember something like that back in v12.

I want a way to scale higher than 5 5 5.

This seems like a good time to mention that servers can be Crashed by putting SetPlayerScaleBetter 0.1 0.1 0.1 in a loop either with VCE or onPlayerTouch.  (For some reason the player scale will go to #.INF or 1/0).
Note: this is not always the case and it seems to be random but happens more than 50% of the time

This seems like a good time to mention that servers can be Crashed by putting SetPlayerScaleBetter 0.1 0.1 0.1 in a loop either with VCE or onPlayerTouch.  (For some reason the player scale will go to #.INF or 1/0).
Note: this is not always the case and it seems to be random but happens more than 50% of the time
You don't need setPlayerScaleBetter to do that.

Hell, you don't even need VCE on weak servers.

But could we not discuss this here? We don't exactly want the masses to become a force of trolls.

I want a way to scale higher than 5 5 5.
Go to your server
Open mission editor
Select yourself
Scale GIANT

Go to your server
Open mission editor
Select yourself
Scale GIANT

The mission editor cannot resize the m.dts object to an axis scale larger than 5. That's hard-coded into the model.

I want a way to scale higher than 5 5 5.
I think the only way would be to make a playertype with a player model that's bigger than the average player.

awesome. so if we put in 0 it will make us super small right

HOO RAH

torque3d's limit is 100