Author Topic: RTB Preference Player  (Read 1289 times)

A playertype with  Jump/walk/crouchspeed/whatever values can be changed ingame with the RTB preference manager? or have a button in the RTB preference manager that opens up a separate GUI to reduce clutter?

has this already been made?
« Last Edit: May 15, 2012, 11:25:38 PM by Robo »

I always dreamed of a playertype that can be modified via events but this sounds just as cool.

I'm fairly certain this can be done.

I always dreamed of a playertype that can be modified via events but this sounds just as cool.

That's a good idea too, maybe as a separate addon from this, because it could have different applications.

That's a good idea too, maybe as a separate addon from this, because it could have different applications.
But the event would edit everyone in the server who is using that playertype.

This is true, I didn't think of that, nevemind.

I literally thought about making a thread about this while I was at school today.

I'm pretty sure this can't be done for the same reason vehicles can't have variable speed.

RTB 1.x back in 0002 modified jet speed by changing the player datablock's mass.
So sure it's possible, you'll just need to respawn everyone using that playertype (or maybe just .setDatablock them, i think I recall that working) after changing something

Good to know it seems to be possible, perhaps after the playertype is modified, force all players using the playertype to re-spawn. I was just planning on using it for quick modifications to a playertype without closing blockland every time I wanted to make a small adjustment.

Ive always dreamt of a playertype where animations could be easily swapped out with custom ones.

Or, make it so the abilities must be balanced so you have weaknesses with your strengths.

Or, make it so the abilities must be balanced so you have weaknesses with your strengths.
I don't really like that idea, unless there are two different playertypes in a deathmatch, any value you put into the RTB playertype will affect all players, and even if you set it up so one person has a super powerful character, if the server isn't fun, people won't play at it IMO.

Bump because this could be useful to some people.

Transmit+re-setdatablock should do it. I think.