Author Topic: Pixel Art  (Read 948753 times)

8-bit depends on the color too, right?

Retro colors. Lots of green, orange, blue and yellow.

no offense but those look badly drawn, i'm going to fix it for you

they're supposed to be abstract beings.

Hey if anyone wants to help me make monsters and items for my board game let me know. Or if you have some of your earlier pixel arts just laying around this is their time to actually be produced in a legit game.

I made a topic about it in community projects but wanted to make sure you guys saw it too.
http://forum.blockland.us/index.php?topic=211475.0
anyone?


I'll give it a shot.

Do you have steam or skype?
I have both, you can skype me at valenmere.

These are 8-bit colors:

That's pretty much what you're limited to.

These are 8-bit colors:

That's pretty much what you're limited to.

NOPEEEEEEEE

^True 8-bit palette in all it's limited glory

NOPEEEEEEEE

^True 8-bit palette in all it's limited glory
NES colors ftw
also if you really want to be in the NES spirit, use only 45(iirc) colors from the palette.
Retro colors. Lots of green, orange, blue and yellow.
don't forget red




Paint.NET
Oh dear.

Tips:
1) Refrain from using bright colors for objects or anything. Save that for lighting.
2) When drawing lightning, lightning is a light, therefore draw it with lots of brightness.
3) Why is the background so gray? :s. Add some background-scape to it.



Like it?
Nice for a beginner, I guess.
Lightning should branch narrowly; Think of a tree with no leaves, then make it so no branches point to the side, then flip it upside-down.
The grass could be a shade or two darker.

Lightning is made of plasma. Plasma is really really bright and hot. Make it look bright.
Also grass isn't made of neon lights.