Author Topic: Pixel Art  (Read 946059 times)

Oh, sweet shading (:
I like how it's sort of checkered, that's neat.
that's called dithering

Right, that's the word I was looking for!
Looks cool.

In other news;



Ribbit.

Right, that's the word I was looking for!
Looks cool.

In other news;

-snip-
Ribbit.
Sweet!

My first actual sprite.

plsbegentle

Shading is a bit off on some parts but other than that it's awesome.

mockup i made quickly in order to make it look like i have experience making top-down rpgs



this mockup has already gotten me a job

My first actual sprite.

plsbegentle

theres not a big enough difference between individual colors

it all blends together too much, basically

its readable though fundamentally and theres no glaring errors

just want to say that bushido is pretty loving awesome.

does anyone have tips for getting back into pixel art?

this mockup has already gotten me a job
with that quality of animation i'm not surprised at all.

loving A man, where are you working at?

gosh bushido even manages to put awesomeness into your generic top-down games, aaaa i feel so minor

top-down games

speaking of this, i'd like to ask if anyone has heard "3/4 top-down" as an actual term;

a platformer is a camera at the same angle as the ground,
a top-down is usually looking straight down at the ground,
but i've been looking for something that describes when the camera's angle is between a platformer and a top-down, and a friend of mine said that a 3/4 top-down is usually that, but googling it results in very few results, so i'm not if there's a better word for it.

examples:
     

it's like if isometric was turned 45 degrees

speaking of this, i'd like to ask if anyone has heard "3/4 top-down" as an actual term;

i dunno

i think most people just call it "top-down" or "overhead"
3/4 top-down makes sense though because of three-quarters view portraits

i call it top-down still but when i'm referring its specific angle i'd normally use words like 45 degree camera angle action

speaking of this, i'd like to ask if anyone has heard "3/4 top-down" as an actual term;

a platformer is a camera at the same angle as the ground,
a top-down is usually looking straight down at the ground,
but i've been looking for something that describes when the camera's angle is between a platformer and a top-down, and a friend of mine said that a 3/4 top-down is usually that, but googling it results in very few results, so i'm not if there's a better word for it.

examples:
     

yes all the time

i refer to it as the zelda angle sometimes. its too prominent to go nameless

also platformers are usually just called sidescrollers

also platformers are usually just called sidescrollers
I believe the proper term is sidescroller. It could be a 3D platformer (ex. Super Mario 64, Sonic Adventure 2)