Author Topic: Pixel Art  (Read 942311 times)



mockup of a possible retexture of ss13
Looks much nicer and cleaner compared to the original SS13 textures.
Want.

Working on tiles. Heres the shoreline loop un-animated. Still need inverted corners.


(Middle tile is not an actual tile)

Looks much nicer and cleaner compared to the original SS13 textures.
Want.

imo it might look a bit too clean, since ss13 isn't exactly a cheerful game

also originally the wall-center and table-top colors, as well as the light red at the red highlights and the light gray at the floor tile highlights, didn't exist; I was using the dp32 palette; the first two were achieved with dithering, but after receiving a few complaints about the dithering (even though this was designed to be seen at 1px-per-px and not double-size but WHATEVER) and the fact that I couldn't figure out how to make the highlights properly led me to abandon the premade palette and just pick my own colors


The walls are topdown and frontal at the same time?!

The walls are topdown and frontal at the same time?!

you don't know, or want to know, how the perspective in ss13 works

now for some actual sprites for things which I hope will make it into a certain ss13 server



« Last Edit: August 12, 2014, 09:52:26 AM by Tudoreleu »

now for some actual sprites for things which I hope will make it into a certain ss13 server

Making some backgrounds.




feels kinda pillow shade-y to me but i do not know how to fix
give opinions and/or help please






Edit: I fixed Mister Gutsy



I tried to make it look like he leaned in.
« Last Edit: August 13, 2014, 09:36:36 PM by nienhaus1 »