Go prone
Suppressive fire on Bulky McFatass
Fire at sniper, because he can kill us all.
Also, is this realistic damage? You never told us.
You both take aim and fire as they are nearing the foxholes. You see one of the soldiers fall, but not the one either of you were aiming for. Another shot hits the sniper in the leg, and he cries out and falls into the foxhole, still alive. The remaining 4 soldiers jump into their respective holes.
Fire at the one in the middle advancing on me
You fire a shot off in the direction the soldiers, hoping to hit someone. You don't want to risk exposing yourself too much because of the danger level. You do not appear to have hit anything.
Good thing I died because I would be so screwed.
I have no other way to attack other than charge them lol
Thats part of your guys' problem, you need to work more as a team. You don't always have to rush out solo and kill everyone, its not
required for you to kill everyone yourself. You guys are a TEAM, you should work as one large moving force, or a deadly separated force. You all have very useful things whereas other people may not have that thing. An example where more teamwork could be needed was obviously, your recent death. You could have waited for your ranged teammates to come and lay down suppresive fire, or kill and injure most of the enemies in the hole while you go mop up. Or Jelly's situation right now, he is under heavy fire, has no automatic weapon or efficient way of taking out 3 enemies quickly. If you were still alive, you could sneak up behind the distracted trio of enemies and kill them or distract them while Jelly could take them out. OR Blaze or Xxxx could go over and open up on them before they can react, because in their current position, they probably wont be able to do much without Jelly's sharpshooting skills. If Jelly dies, the round would become significantly harder.
^important stuff read read
not singling you out or anything sir, that goes to the entire team in general
BUT, regarding Blaze's inquiry,I have decided a new system of Arcade damage. Its basically all AI are realistic damage while you guys have health points. If this turns out to be very easy, then I will go back. By default, this will usually be the damage type. The only time it wont be is if I say so in the map details.