Author Topic: Auto Aiming Cannon Turrets  (Read 1392 times)

.dsq stands for Demonstration of Sentry Quarrels.
no...

Animations
How do I create one/ why not use a dts for anims?

no...
How do I create one/ why not use a dts for anims?
Dts does not support animations. You have to export both the .dts and the .dsq's when you make a model

Dts does not support animations. You have to export both the .dts and the .dsq's when you make a model
wtf?
How jvs work then

Aww no knowledge

wtf?
How jvs work then

Aww no knowledge

Go over to the Modification section to get a lot of these questions answered. There are plenty of topics there that can answer them.

Dts does not support animations. You have to export both the .dts and the .dsq's when you make a model
I beg to differ.
I think it's like an alternate option.

You can put sequences in .dts'
So why need a .dsq

Mod discussion is useless
Doesn't say anything about that

You could probably improvise this by using bot events and also changing its datablock to whatever cannon/turret model you wish, and adding Bot Events so that it will target any player setting you want.

i don't want that standart bot vehicle

I mean something like that  Heavy Machine Gun (As bad example)

I don't know a lot about this stuff, but .dsq is the way you are supposed to do animations and that's the way you should do it.

I don't know a lot about this stuff, but .dsq is the way you are supposed to do animations and that's the way you should do it.
But I only have a dts exporter for blender, there is no dsq ting

But I only have a dts exporter for blender, there is no dsq ting
Ask someone in the modification forums, not here

Mod forums is mostly dead

Mod forums is mostly dead
its just slow, your question will be answered within a few days