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Total Members Voted: 23

Author Topic: That Falling Box Game - v0.7  (Read 16321 times)

perhaps some sort of building system
a key like Z except when you release it it drops the block
then there's also a key you can hold for like half a second to destroy a block

That was the minecraft powerup.

I replaced it with melee because it was stupid, pointless and annyoing.

This is a fast-paced arcade-style action game, not a tactical shooter.

Thats an awesome game there.

Thats an awesome game there.
<3

AHA. FINALLY CRACKED DOWN ON THE PROBLEM OF MISSING AI.

In my game, I implemented a system of delays, where you could call a function and it would execute a specified amount of times later. For example:

delay(3,function() print 'toast' end)

would print "toast" after three seconds. There was also a third argument I made for failsafe-ness, to name the delay. I wanted to do this so if you tried to call a bunch of delay functions rapidly, it'd only execute after the same delay with the same name has ended. A delay with name "pie" can't be created if a delay with the name "pie" already exists. I used this system in delaying AI respawn time, and I keyed it in to the AI's name.

A problem would rise if you had multiple AI with the same names, you add a delay of this ai's name, and then another one dies while one is still waiting to respawn. The AI's name already exists as a delay, therefore a new respawn delay can't be created, and the AI never respawns.

I'm so glad I figured this out.
« Last Edit: May 26, 2012, 08:44:11 PM by Kingdaro »

Lol

Set a separate delay system then?

Also, it wouldn't be a bad idea to try a game mode with a gun, but you can pick up blocks to block bullets and set them down.

Team- based combat isn't a bad idea either.

doesn't work for me. just opens and closes a second later with a stopped working error.

Lol

Set a separate delay system then?
nope

all i had to do was just not give them names and it wouldn't check against new delays

Also, it wouldn't be a bad idea to try a game mode with a gun, but you can pick up blocks to block bullets and set them down.
see: rapid fire

doesn't work for me. just opens and closes a second later with a stopped working error.
you mean with the white screen and the popup window and everything?

not a light blue screen with helpful information?

I just finished playing this game. Holy cow, this is almost impossible.


nope

all i had to do was just not give them names and it wouldn't check against new delays
see: rapid fire
you mean with the white screen and the popup window and everything?

not a light blue screen with helpful information?
Rapid fire is op as hell and doesn't embody what I'm trying for here.

Which is some strategetical construction and team based play.



Although coding team AI so they actually work together might not be easy.

strategetical construction
No.

This is all I will say on the matter.

No.

This is all I will say on the matter.
:(

Well, still a good game at the least. As a suggestion (oh wow here we go again) make the rapid fire an ammunition based bar, not timed, so you can't spam the stuff.

BUT THEN THERE'S NO FUN IN THAT AHAHAHA

AAAHAHAHAHAHAHA

But I was thinking about putting some sort of timer on it, yeah.

hey you should add a sound volume slider

also lol wtf am i doing
« Last Edit: May 27, 2012, 11:11:10 AM by Cybertails1998 »

delete falling-box-profile in your user folder.