Author Topic: The Official RMS Titanic Project Add-on Request Thread  (Read 9351 times)

Hello! In this thread, Bones4, Remousamavi, and myself will be requesting add-ons that directly relate to the Titanic build. These requests will very frequently be very specific in terms of design, so be prepared to do a LOT of reading in some cases, such as the two requests below.

Do well enough with these requests and we will likely return to you for other assignments. There are plenty of them, too, from models to JVS to, further down the line, server scripts. When modelling, we prefer more detail than block, as Bones has been doing a lot to give the ship curves where appropriate.

First up on the list is a pair of JVS content that will go into the ship's bridge. These initial assignments carry the unusual property of having a deadline at the end of June. The reason for this is that we want these in time for BlockoWorld, which should take place near the start of July.:

    Request 1: Ship's wheels: 2 unique items:
    • Titanic had two species of ship's wheels, differing if nothing else in terms of diameter. The larger wheel (which, unless we can find a credible source saying otherwise, will be how we want the smaller wheel to look as well) looked like this: http://i61.photobucket.com/albums/h63/Sterkoder/Album%202/089.jpg. Note that the cap on the top spoke of the wheel, as well as the hub (that measures half a stud in diameter on the large wheel), are brass, with many models, including virtual ones, depicting them as more yellow than any other color. Scale all details from the large wheel down for the small wheel. The wheel diameters, as well as the height of their centers above the floor beneath are as follows:
      • Larger wheel (For navigation bridge and docking bridge):
        Diameter: Exactly 3¾ studs wide
        Height of center: 2.26666667 bricks tall
      • Smaller wheel(For wheelhouse):
        Diameter: Exactly 3½ studs wide
        Height of Center: 2.13333333 bricks tall
      When establishing JVS or scripting rules, keep in mind that when turning the wheel from when the ship's rudder is centered to when the rudder is as far over to one side as it will go (40 degrees for the rudder), the ship's wheel is turned 4 full revolutions before being stopped. To put it another way, turning the rudder from hard port to hard starboard, a difference to the rudder of 80 degrees in all, would require 8 complete 360-degree revolutions of the ship's wheels.
    Request 2: Bridge telegraphs: 4 unique items:
    • This project aims to create a JVS version of Titanic's bridge telegraphs. We need four species of them for the ship's navigation bridge and docking bridge.

      Visually, they look like this: http://marconigraph.com/titanic/telegraphs/mgy_eotelegraphs4.html

      All we need are the drums. If you really want to, you can ask about working on the stand and making it one unit.

      Firstly, we should establish that the drum will sit atop a 1x1 pole, so model the drum's attachment point accordingly. The drum's face is 48 inches in diameter, meaning that in-game, the outer faces of the drum will be the equivalent of 2 studs wide, precisely 4.8 flat bricks in height, and roughly (feel free to either use this as an exact value in your model or slightly narrower, as you choose) 2 studs wide. Due to the taper on the sides, I encourage you to have a round white piece (that blends in with the 1x1 pole) emerge from the center of the bottom to keep the telegram from hovering.

      Include the markings on the telegraphs. Enlist outside help for the textures if needed.

      Please note how the dials on the backs of the two side telegrams are not on the central one, and note the lantern on the front of every diagram (you can see them when you click on each telegram's image on the page linked).

      My thought is for the large handles you see to be JVS. If you prefer working with scripts and/or GUI for giving the player more options, by all means do it. As far as JVS is concerned, you can either apply the following to both handles of a drum, and have the whole drum as one unit, or be trickier and divide the telegraphs if possible and let the two handles on each one be adjusted individually. Here are the effects that I picture could/should result, broken down by type of telegraph labeled in the main image, in order from port to starboard (left to right):

      • Main engine: When activated CW, the lever(s) moves from the uppermost position, backwards towards the "Stand By" marking on the "Astern" side of the drum, then forward all the way to "Full" on the "Ahead" side. The respective needle(s) on the telegraph's "tell tale" (see the telegraph's page for appearance and description) snaps to its position on the "Ahead" section of its label as soon as the handle leaves the forward "standby" marker. When ordered CCW, the same happens but with the ahead "Stand by," the astern "Full," and "Astern" on the tell tale. Content Stop reverses these animations.

        If you are going to use a GUI, each time the player changes commands, have the dial ring back to the furthest "Stand By" position before traveling to the new command, in cases where they are having the new engine command be in the same direction (forward versus astern) as the one before. For commands that change direction, have the bell ring to the furthest "Stand By" on the telegraph, then to the other "Stand By," then to the command on the other side of the telegraph. If the handle is heading to or leaving the "Stop" position, treat it as if it's changing directions. For "Stand By" as a command, have the telegraph ring to the other "Stand By" before coming to rest on whichever "Stand By" the player chooses. Also please note and incorporate the "tell tale" mentioned in both the above paragraph and in the article linked.
        Please keep in mind that if you are using a GUI, I plan on having all of these options accessible to bots, who may act as the ship's crew once the project is done (Players will be using the telegraphs at BlockoWorld, and while Titanic is under construction, and even then, bots will be relaying commands in the engine room.), so be sure that you can find a way, or find someone else who can find a way, to make the setup bot-accessible through some means.
      • Docking: For JVS: CW sends the handle all the way to the "40" mark on the forward side of the telegraph, the front-most position on the orders; CCW goes to the backmost position. Simple as that.
        Script/GUI: Simply have the handle travel directly to any of the commands (the towing commands in large print should be the primary concern. For an extra chance to impress us, also include the small numbers along the way on the starboard side as recognized positions for the handle and needle on that side.
      • Emergency: Same as Main Engines, just without the "tell tale" (dial attached to the back of the drum) attachment.
      • Manoeuvering: Same type of animation as Docking, just with fewer commands to be clicked/rung forward and back.

      Preferably, each time the handle passes a command, a ding is timed to sound, meaning that the "contentstart" and "contentstop" (or other change in command) sound would be a rapid set of dings, at the rate of dialing in rotary phone, if you wish to imagine the noise that way.

      It should be noted that the arrow within the handles' displays, that actually points to each command on a given side of a given telegraph, is a separate entity. If you can somehow separate the animations of the arrow and handle, do so, giving the arrow a name where it can be ordered to start or stop content separately, commanded (most likely through events or scripts) by another set of telegraphs in another part of the ship (i.e., either the docking bridge or the engine room). If necessary (and I imagine that it probably would be), you can make the arrow a rendering that does not collide with other bricks, able to be placed either on top of, below, or behind each telegraph in order to render in the proper location.

    If you have any questions, feel free to post here or to PM the person who placed the request. Also by all means either post here or PM me with progress if you choose to work on any request posted by Remousamavi, Bones4, or myself. Any add-on request not posted by the three aforementioned users should be ignored unless otherwise confirmed by the three aforementioned posters to be authentically related to Bones4's Titanic.

    For this pair of requests, I would recommend making sure that both of them are covered by one person or another, to ensure that they are ready for BlockoWorld.

    If the end result turns out to be INCREDIBLY complex to set up, don't worry about it. You can PM us the instructions on how to assemble them, or, if we're still not getting it or you would personally prefer, come to the server we're using and set it up yourself.

    If you found the above post TL;DR, or if you wonder if you will be permitted to work on Titanic, take note: This is the kind of work, concentration, and attention to detail that goes into contributions to this build.[/list]
    « Last Edit: May 16, 2012, 01:55:42 PM by RMS Gigantic »

    I am posting because you said no one has yet so, hi rms.

    Ill see what i can do. Very interesting anyway and good luck with it.
     :cookie:

    My suggestion is that you should let people collaborate on these requests, and offer a mild incentive for completing them on time. These are very specific and I have no doubt that you will accept nothing less than perfect. It's very labor-intensive, as much as a person like me would like to help, I would have a hard time making myself finish it.

    My suggestion is that you should let people collaborate on these requests, and offer a mild incentive for completing them on time. These are very specific and I have no doubt that you will accept nothing less than perfect. It's very labor-intensive, as much as a person like me would like to help, I would have a hard time making myself finish it.
    I do encourage enlisting as much help as you see necessary or are comfortable with. Something along those lines are said somewhere in there....

    Are you recommending I officially divide up the latter task in the first post?

    I do encourage enlisting as much help as you see necessary or are comfortable with. Something along those lines are said somewhere in there....

    Are you recommending I officially divide up the latter task in the first post?
    That could be helpful, sure

    That could be helpful, sure
    How precisely should it be divided?

    A bump as I briefly explain how it got to be where I made this request topic public:

    The person who was claimed to have be the JVS modeler in the FAQ for the project ended up, as far as I am aware, unable to model, so we had to find someone else.

    I PMed Phydeoux, who agreed to do it if given the specifics of the request, saying that the more specific the details are, the better. It took me more than a month to finally get the details together for what is now Request 2, before sending it to him.

    For more than a month, my PMs went unanswered, as did all of my messages to him following my invitation for him to become a Steam friend. After several days of trying to contact him about the request, I discovered an instance of him being on Badspot's Block Party. Upon joining, all he said was "No" and then "afk."

    So, here I am trying to put forth a request to the Blockland modding community as a whole....

    Does the diameter for the wheels include the bits poking out too? Or just the round part without the handles? Do you want the text? Thickness? Smooth shading?
    Edit: Assuming all of above. 1718 triangles. Which is about twice as much as I would be comfortable with. By the way I like your style. Very specific and formal.

    As for the telegraphs. 2 studs wide, 2 studs deep and 4.8 plates tall does not compute.

    « Last Edit: June 22, 2012, 05:37:54 PM by Demian »

    Does the diameter for the wheels include the bits poking out too? Or just the round part without the handles? Do you want the text? Thickness? Smooth shading?
    Edit: Assuming all of above. 1718 triangles. Which is about twice as much as I would be comfortable with. By the way I like your style. Very specific and formal.

    As for the telegraphs. 2 studs wide, 2 studs deep and 4.8 plates tall does not compute.


    The wheel is beautiful! The diameter does indeed refer to the handles. If you don't like including the lettering, just including a (slightly elevated, if you like) yellow band around the wheel (maybe making the text a texture on it).

    For the telegraph, give it a diameter of 2 studs, with its height mattering less. The depth, in my mind, would include the handles, but I have no specific measurement on it.

    As for the depth of the telegraphs and the thickness of the wheel, I unfortunately don't have specific measurements that I can find, so my advice would be to approximate them as best you can using the following image:

    http://titanicarchive-online.com/titanic_images/theShip/bridge-key-new-small.jpg

    If the above is hard to make out, or you are indecisive on color, here's a colorized version, if it helps.:

    http://www.titanic-in-color.com/colores/titanic/interiours/bdd0b67e43_full.jpg

    Here's a replica of the wheel if the you still can't find a thickness for the wheel (ignore the telegraph to the right; it doesn't seem to be accurately proportioned):

    http://www.titanicbranson.com/images/jaynee_blog/titanic_pigeon_forge_bridge.jpg



    And yes, I pride myself on being very brown townytic and precise wherever possible.
    « Last Edit: June 22, 2012, 06:23:25 PM by RMS Gigantic »

    The thickness is really defined by the handles so I'd say it's okay. It is really thin though. I could do the text with UV mapping but I think the yellow line looks better. Which one do you like better? The smooth or flat shaded one?

    http://img38.imageshack.us/img38/4088/30267017.png
    http://img337.imageshack.us/img337/4773/49865676.png
    http://img825.imageshack.us/img825/9375/31416317.png

    Brick included: http://img849.imageshack.us/img849/536/77088005.png

    Assuming that there is minimal difference in performance between the two, I would say that I like the smooth look better.

    Please note how the dials on the backs of the two side telegrams are not on the central one
    What do you mean by this?

    As for the JVS part, I have very little experience in scripting so the dials are too too complex for me but I think I can do the wheel. I'm going to make the handles at the side to be separate. As for the sounds when they pass over the sections, I'd say do that with events and time it correctly.

    In the main engine telegraph the thing that pokes out of of it, do you want that pointer to move? How?

    Do you have any images of the telegraph sides straight on? I could do the textures myself easily but not from an angle like from those 3D renders.

    Is there glass covering the sides like the on the small one poking out?
    « Last Edit: June 23, 2012, 06:48:51 AM by Demian »

    I'll make the Telegraph, RMS Titantic.

    But I'll need a texture for it.

    I'll make the Telegraph, RMS Titantic.

    But I'll need a texture for it.
    No need. I already did it. I just need images of the meters at the sides so I can recreate them.

    Edit: Forgot the chimney thing.
    « Last Edit: June 23, 2012, 08:57:31 AM by Demian »