Author Topic: Mine cart playertype  (Read 2690 times)

I find that mine carts work pretty terribly as physics vehicles, so why not make a playertype mine cart?  It would be similar in function to phydeoux's bicycle.  The idea is that a bot could use this playertype and follow a path based on AI.

Hey yeah, you could also easily event them to move via bot events.
I like this idea.

O.O finely some one finds a way around yet another thing
(perviouse one was the sub)

O.O finely some one finds a way around yet another thing
(perviouse one was the sub)

People have already done this several times, however, none of them are ever released.

People have already done this several times, however, none of them are ever released.
o well in that case, SOME ONE MAKE AND RELEASE!!!!!!!!!!!!

it seems as if bots are a kind of fail safe. you can ride em, change their size, kill them, make them fly, make them float, and tell them to do things. they're the catchall, if you can't make it make it a vehicle make it a playertype and the bots'll do the rest.

it seems as if bots are a kind of fail safe. you can ride em, change their size, kill them, make them fly, make them float, and tell them to do things. they're the catchall, if you can't make it make it a vehicle make it a playertype and the bots'll do the rest.
How do you make them fly?

So come on then, won't somebody make this?  I imagine it would just be a simple matter of modifying a bicycle to use the mine cart model.

So come on then, won't somebody make this?  I imagine it would just be a simple matter of modifying a bicycle to use the mine cart model.
well i dont know how to do it but you can Download the minecraft then take the modeling file and rescript it

How do you make them fly?
onbotspawn>self>fire_relay
onrelay>self> fire_relay [0100]
onrelay> bot>add_velocity[0][0][0][20]

you now have a bot that will bounce around in the air.

well i dont know how to do it but you can Download the minecraft then take the modeling file and rescript it

Or just rescript the current minecart we have now.

And I feel there needs to be a third category for vehicles/playertypes.  Vehicles move in two local dimensions, three global dimensions, and rotate in all three dimensions.  Playertypes move in three local dimensions but rotate in only two, I say we need a new class of spawned animations-where it moves in one dimension and rotates in one.  This would be perfect for a minecart, goes forward/backward, and can go up and down slopes.  This would disallow it to fall off a track.

JUST HAS A WONDERFUL THOUGHT.

A new spawn brick, just for this kind of vehicle, or an update to the current spawn.  It has a normal spawn box that you choose the vehicle you want to spawn, then it has the usual copy color, collision, raycasting, and rendering.  But the update would be check boxes, similar to the raycasting-collision-rendering, two main categories-Rotation, and Movement.  Next to each main category name would be the boxes.  There would be three boxes per main category-with labels that say "X", "Y", and "Z".  Check the box if you want the vehicle to be able to move/rotate in that dimension.  There would need to be some simple coding update to each vehicle but this would be extremely helpful for everything.  And, if the creator of the vehicle doesn't want to add the coding update, then they don't have to, the check boxes just would not work.

And I feel there needs to be a third category for vehicles/playertypes.  Vehicles move in two local dimensions, three global dimensions, and rotate in all three dimensions.  Playertypes move in three local dimensions but rotate in only two, I say we need a new class of spawned animations-where it moves in one dimension and rotates in one.  This would be perfect for a minecart, goes forward/backward, and can go up and down slopes.  This would disallow it to fall off a track.

I'd really rather just have a playertype mine cart; if evented properly as a bot, it could follow tracks around corners and such.  I can see where you're coming from with rotation to follow slopes, though.

Your other idea makes my brain hurt.

Your other idea makes my brain hurt.
                     X    Y    Z
Movement:   [  ] [  ]  [  ]

Rotation:      [  ] [  ]  [  ]

Got it now?

                     X    Y    Z
Movement:   [  ] [  ]  [  ]

Rotation:      [  ] [  ]  [  ]

Got it now?

Yeah, I think so.

Still, playertype mine cart anyone?  Someone please make this!

Hey yeah, you could also easily event them to move via bot events.
I like this idea.

You can precisely control the movement of vehicles too.