Author Topic: Blockland Chess!!  (Read 2869 times)

i wish there were like physics in blockland that would allow us to do something like that scene in harry potter, where there are giant pieces you can move.

When I joined Blockland, I figured there would already be one of these. Turns out I was wrong.

Nice.

Couldn't you use VCE to check what kind of piece each was and then specify a movement range?
I think that would be possible.

Couldn't you use VCE to check what kind of piece each was and then specify a movement range?
I think that would be possible.
Possible, but incredible hard.
Like
Quote
onActivate -> Getposition
                      Getpiece
If piece = [ .. ]
  allow moves to [..]
end if
if any other pieces blocking
   if friendly pieces
      disallow moves to [...] (unless horse)
   elseif enemy pieces
      disallow moves but allow capturing
  end
end

Not to mention all the checks that have to be done in order to make sure that your not moving into check / exposing a piece to check. Or moving outside the board.

Sure. It could be done. But the eventing would take ages, and (probably) be very buggy and laggy.
 

Hey its the player that needs to follow the rules, not the pieces. I guess everyone's just spoiled by perfect electronic chess...
I love this line.

Hey its the player that needs to follow the rules, not the pieces. I guess everyone's just spoiled by perfect electronic chess...
exactly.
It's not like you can't move the pieces randomly in real chess...

so i'm  supposed to follow the rules of chess with nothing stopping me of just using my pawn to murder every piece? this will probably be used more as a turn based bot combat than it would be for actual chess.

I want brick group events.

idea, use movement controls to force certain pieces to move like chess pieces by using multiple commands for the bot to move a certain amount then stop.

so i'm  supposed to follow the rules of chess with nothing stopping me of just using my pawn to murder every piece? this will probably be used more as a turn based bot combat than it would be for actual chess.
That's what you do in real life. If the two players don't care about playing the game right they could just make up their own rules and do anything.

That's what you do in real life. If the two players don't care about playing the game right they could just make up their own rules and do anything.
Like making pawns irrelevant to a queen and instantly checkmating the game for both players.

That's what you do in real life. If the two players don't care about playing the game right they could just make up their own rules and do anything.
and in real life we can summon plastic bricks to construct anything we desire.

Who hasn't had a little fun with their chess pieces like using your king to knock to the other guy's king clear across the room? :p

sounds extremely complicated :o

and in real life we can summon plastic bricks to construct anything we desire.
You said this game doesn't stop you from breaking the rules, real chess doesn't either. Just because the board is in Blockland and not on a table doesn't mean you can't respect the rules anymore.