Author Topic: Blockland Chess!!  (Read 2868 times)

and in real life we can summon plastic bricks to construct anything we desire.
You can for a price.

Couldn't you use VCE to check what kind of piece each was and then specify a movement range?
I think that would be possible.

idea, use movement controls to force certain pieces to move like chess pieces by using multiple commands for the bot to move a certain amount then stop.

This is exactly what my old board did.  Each bot had a value set to it's identity variable.  When I typed "Knight", nothing happens because that wasn't part of the function :P, but when I would type in something like "B3" (location of the piece) then I would type in "C2" (the place where I want it to go to).  If the move was valid, the bot would move there, if not, an error message would appear.  It was very good.

Wow that sounds a lot easier than the way I'm trying to improve mine. I was thinking of highlighting all the places that a piece can move after it is clicked.

This is exactly what my old board did.  Each bot had a value set to it's identity variable.  When I typed "Knight", nothing happens because that wasn't part of the function :P, but when I would type in something like "B3" (location of the piece) then I would type in "C2" (the place where I want it to go to).  If the move was valid, the bot would move there, if not, an error message would appear.  It was very good.
Name the spawn.

Name the spawn.

What would I name the spawns?  Pawn_1?  Pawn 1?  Pawn_a?

The system I used would allow for even the most incompetent chess players to be able to play.  They just look for the square by following the grid.  If I used the names of the spawns, then how would the players know what to type in for the commonly misnamed pieces, such as knight/horsey, rook/castle, bishop/clown (I never understood why the kids always called this a clown).  I did name the spawns, it was just that the system for onplayertalk or whatever would be better with a grid system.

I can't play chess, idk how

I like the idea of using bots, but I really dislike how lazily you've approached this. I'm with Seventh on this one, this isn't chess by any means.


Can you give me the brick save file and image?

I want to play with it.