Author Topic: Alternative Mapmaking technique.  (Read 796 times)

.DTS shapes.

Enough said.

Haha, way to read in the other recent threads why this is a terrible idea.

Posted thrice in four days.





Is this a record?

Haha, way to read in the other recent threads why this is a terrible idea.

Reading recent threads does not confirm this to be a terrible idea
http://forum.blockland.us/index.php?topic=194620.0

Reading recent threads does not confirm this to be a terrible idea
http://forum.blockland.us/index.php?topic=194620.0

Yes it does.

If you don't want to read through that the general points are:

- Lag
- Collision is stuff
- Looks even worse than interiors now

Yes it does.

If you don't want to read through that the general points are:

- Lag
- Collision is stuff
- Looks even worse than interiors now

i'm pretty sure i've read multiple times that the whole lag thing is just an assumption

also, can't textures be applied to .dts shapes?

Yes it does.

If you don't want to read through that the general points are:

- Lag
- Collision is stuff
- Looks even worse than interiors now
Lag is debatable based on that link. But I don't know about the other two. Also-

Haha, way to read in the other recent threads why this is a terrible idea.
I'm assuming Counter didn't know that it was already discussed, hence why he brought it up. And if he didn't know about the previous discussions, how is he supposed to have read them?

i'm pretty sure i've read multiple times that the whole lag thing is just an assumption

also, can't textures be applied to .dts shapes?
They definitely can. These playermodels use a single texture.
http://forum.blockland.us/index.php?topic=193470.0

In fact, most all .dts shapes have textures, but they use multiple single-color textures.

Yes it does.

If you don't want to read through that the general points are:

- Lag
- Collision is stuff
- Looks even worse than interiors now

Brick collision is better than terrain collision (except for vehicles, which are broken enough anyway), and I think mostly identical to interior collision.  There is no reason that it would look any different.  The only point that would be good is lag, but I am not convinced that a large and detailed brick would be laggier than a large and detailed interior.  There are prop bricks and jvs bricks with hundreds of faces that do not lag as many indicate.

i'm pretty sure i've read multiple times that the whole lag thing is just an assumption

also, can't textures be applied to .dts shapes?

The more polys, the more lag. If someone made a DTS-based map with a lot of polys it would lag, but if they made a little map or used DTS shapes for little additions like trees it would be fine. Although either way the lag probably wouldn't be too substantial.

It would take upwards of 100k polygons before any computer from the past five years would have problems

Yes it does.

If you don't want to read through that the general points are:

- Lag Nope.
- Collision is stuff Implying the rest isn't too?
- Looks even worse than interiors now Wrong.

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