Author Topic: FIRE ARROWS  (Read 3733 times)

need i say more?

Basically, we have arrows and we have fire... lets put the two together, that way we can like destroy players bases and stuff like real combat. Thought it wiould be cool.

Just like on Zelda, YahhhhH!!!! me build on Faire!.

Space's making these. He's been making them for ages actually..

I have made them. Go get the Weapon Ammo mod, they're in there.

Type /use firearrow and use the Bow.

but maybe someone can fuse zors fire fighting mod........... to the bow and......... make the
bow like the fire wand......... so we can.......... set shoot stuff alight?............ 
 :cookieMonster:

Yes, that would be possible.

thats what i want, for the fire arrows to set other stuff on fire.

use zors fire mod and your in business

... yoru not hearing me.. I want to be able to shoot an arrow and what ever the arrow hits sets that on fire...

Like the fire wand in the fire fighting mod that it sets on fire whatever it hits?  One could probably be made with the script of that.  You'd have to ask for permission though.

Plastic is highly combustible.  :cookieMonster:

I just want bricks to NOT FCKING RESPAWN.

Code: [Select]
  if(isobject(%obj.client.minigame) && %col.getclassname()$=fxdtsbrick)
   startfire(%obj.client,%col);
put this in the function firearrowprojectile::oncollision in Weapon_FireArrow.txt
i havent tested it but im almost certain it works

Plastic is highly combustible.  :cookieMonster:

I just want bricks to NOT FCKING RESPAWN.
Turn the respawn time up extremely high.

... yoru not hearing me.. I want to be able to shoot an arrow and what ever the arrow hits sets that on fire...
Things burn too quick to make that a fair fight

Plastic is highly combustible.  :cookieMonster:

I just want bricks to NOT FCKING RESPAWN.
-1 Respawn time?